| Tour | Wargrounds February 2016 Statistics |
| Game mode | Dogfight |
| Accounts | 10 |
| Profiles | 13 |
| Date start | 29.02.16 15:07 |
| Date end | 29.02.2016 17:07 |
| Duration (H:M:S) | 2:00:00 |
| Sorties | 37 |
| Air kills | 1 |
| Lost pilots | 15 |
| Lost planes | 17 |
| Nickname | FT | Sorties | Score | AK | GK | RL | CE | KD | WL | KS | KH | Acc | Ratio | Disco | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Kultteri | 1:08 | 3 | 135 | 1 | 3 | 0 | 0.1 | 1 | 1 | 0.3 | 0.9 | 29.2% | 0.96 | 0 |
| 2 | cmbailey | 1:19 | 3 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 14.2% | 1.03 | 0 |
| 3 | Haemling | 0:26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0.63 | 0 |
| 4 | Tser | 0:52 | 4 | 402 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0% | 0.64 | 1 |
| 5 | Sgt Hailfire | 0:09 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 1.11 | 0 |
| 6 | JGS4_KARL | 1:12 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0.61 | 0 |
| 7 | -Lutz- | 1:06 | 2 | 89 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 6.0% | 0.85 | 0 |
| 8 | JGS4-MaxVonArese | 0:35 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5.9% | 0.69 | 0 |
| 9 | Ringhiotauro | 0:32 | 2 | 2 | 0 | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 21.1% | 0.98 | 0 |
| 10 | =Jestrab8= | 0:06 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 7.3% | 1.42 | 0 |
| 11 | =69.GIAP=TUSHKA | 1:44 | 8 | 318 | 0 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 13.0% | 1.18 | 0 |
| 12 | =Rasil= | 0:50 | 3 | 12 | 0 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 9.3% | 1.01 | 0 |
| 13 | Steinhardt | 0:31 | 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0% | 0.67 | 0 |
|
29.02.2016 15:08:40
|
cmbailey [Nieuport 11.C1] was respawned |
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29.02.2016 15:08:58
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=Rasil= [Roland C.IIa] was respawned |
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29.02.2016 15:09:12
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cmbailey [Nieuport 11.C1] take off |
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29.02.2016 15:10:06
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=Rasil= [Roland C.IIa] take off |
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29.02.2016 15:10:23
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=69.GIAP=TUSHKA [R.E.8] was respawned |
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29.02.2016 15:11:11
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=69.GIAP=TUSHKA [R.E.8] take off |
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29.02.2016 15:11:23
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Kultteri [Sopwith Strutter] was respawned |
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29.02.2016 15:12:15
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Kultteri [Sopwith Strutter] take off |
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29.02.2016 15:16:16
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=Jestrab8= [DFW C.V] was respawned |
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29.02.2016 15:17:28
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=Jestrab8= [DFW C.V] take off |
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29.02.2016 15:19:33
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Ringhiotauro [Nieuport 11.C1] was respawned |
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29.02.2016 15:20:26
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Ringhiotauro [Nieuport 11.C1] take off |
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29.02.2016 15:20:28
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=69.GIAP=TUSHKA [R.E.8] was disabled |
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29.02.2016 15:20:28
|
=69.GIAP=TUSHKA [R.E.8] crashed on the ground |
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29.02.2016 15:20:41
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=69.GIAP=TUSHKA [R.E.8] has finished |
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29.02.2016 15:20:53
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=69.GIAP=TUSHKA [R.E.8] was respawned |
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29.02.2016 15:21:37
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=69.GIAP=TUSHKA [R.E.8] take off |
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29.02.2016 15:22:29
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=Rasil= [Roland C.IIa] was disabled |
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29.02.2016 15:22:29
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=Rasil= [Roland C.IIa] has died |
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29.02.2016 15:22:29
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=Rasil= [Roland C.IIa] has finished |
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29.02.2016 15:22:31
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=Rasil= [Roland C.IIa] crashed on the ground |
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29.02.2016 15:22:47
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=Rasil= [Roland C.IIa] was respawned |
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29.02.2016 15:23:45
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cmbailey [Nieuport 11.C1] has killed AI [BotGunnerG5_2] |
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29.02.2016 15:23:47
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AI [HotchkissAAA] has shotdown =Jestrab8= [DFW C.V] |
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29.02.2016 15:23:48
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=Rasil= [Roland C.IIa] take off |
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29.02.2016 15:23:54
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=Jestrab8= [DFW C.V] has died |
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29.02.2016 15:23:54
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=Jestrab8= [DFW C.V] has finished |
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29.02.2016 15:23:54
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=Jestrab8= [DFW C.V] crashed on the ground |
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29.02.2016 15:24:38
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cmbailey [Nieuport 11.C1] was ditched |
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29.02.2016 15:24:54
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cmbailey [Nieuport 11.C1] has finished |
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29.02.2016 15:27:26
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JGS4-MaxVonArese [DFW C.V] was respawned |
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29.02.2016 15:28:03
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JGS4-MaxVonArese [DFW C.V] take off |
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29.02.2016 15:31:20
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=69.GIAP=TUSHKA [R.E.8] has destroyed AI [DaimlerAAA] |
|
29.02.2016 15:32:05
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=69.GIAP=TUSHKA [R.E.8] has destroyed AI [LMG08AAA] |
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29.02.2016 15:32:06
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=69.GIAP=TUSHKA [R.E.8] was disabled |
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29.02.2016 15:32:10
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=69.GIAP=TUSHKA [R.E.8] crashed on the ground |
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29.02.2016 15:32:24
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=69.GIAP=TUSHKA [R.E.8] has finished |
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29.02.2016 15:32:36
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=69.GIAP=TUSHKA [R.E.8] was respawned |
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29.02.2016 15:32:46
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AI [Turret Roland C.IIa] has destroyed AI [Caquot] |
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29.02.2016 15:32:55
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Ringhiotauro [Nieuport 11.C1] has destroyed AI [Drachen] |
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29.02.2016 15:33:27
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=69.GIAP=TUSHKA [R.E.8] take off |
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29.02.2016 15:34:05
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=Rasil= [Roland C.IIa] has destroyed AI [Wagon_G8T] |
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29.02.2016 15:34:05
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=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC] |
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29.02.2016 15:34:05
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=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC] |
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29.02.2016 15:34:05
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=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC] |
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29.02.2016 15:35:01
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-Lutz- [Roland C.IIa] was respawned |
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29.02.2016 15:36:55
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cmbailey [Nieuport 11.C1] was respawned |
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29.02.2016 15:37:24
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=Rasil= [Roland C.IIa] has destroyed AI [G8] |
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29.02.2016 15:37:30
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cmbailey [Nieuport 11.C1] take off |
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29.02.2016 15:37:34
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-Lutz- [Roland C.IIa] take off |
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29.02.2016 15:41:55
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Kultteri [Sopwith Strutter] has landed |
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29.02.2016 15:42:18
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Kultteri [Sopwith Strutter] has finished |
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29.02.2016 15:43:24
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Kultteri [Sopwith Strutter] was respawned |
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29.02.2016 15:44:00
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Ringhiotauro [Nieuport 11.C1] was ditched |
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29.02.2016 15:44:11
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Kultteri [Sopwith Strutter] take off |
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29.02.2016 15:44:23
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Ringhiotauro [Nieuport 11.C1] has finished |
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29.02.2016 15:44:38
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JGS4-MaxVonArese [DFW C.V] was ditched |
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29.02.2016 15:44:53
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JGS4-MaxVonArese [DFW C.V] has finished |
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29.02.2016 15:46:30
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JGS4_KARL [DFW C.V] was respawned |
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29.02.2016 15:46:40
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JGS4-MaxVonArese [Turret DFW C.V] was respawned |
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29.02.2016 15:46:48
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=Rasil= [Roland C.IIa] was disabled |
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29.02.2016 15:46:50
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=Rasil= [Roland C.IIa] crashed on the ground |
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29.02.2016 15:46:50
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=Rasil= [Roland C.IIa] has died |
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29.02.2016 15:46:50
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=Rasil= [Roland C.IIa] has finished |
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29.02.2016 15:47:01
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=Rasil= [Roland C.IIa] was respawned |
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29.02.2016 15:47:03
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AI [DaimlerAAA] has shotdown =69.GIAP=TUSHKA [R.E.8] |
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29.02.2016 15:47:06
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=69.GIAP=TUSHKA [R.E.8] has died |
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29.02.2016 15:47:06
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=69.GIAP=TUSHKA [R.E.8] has finished |
|
29.02.2016 15:47:07
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=69.GIAP=TUSHKA [R.E.8] crashed on the ground |
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29.02.2016 15:47:24
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Sgt Hailfire [Nieuport 17.C1] was respawned |
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29.02.2016 15:47:42
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=Rasil= [Roland C.IIa] was disconnected |
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29.02.2016 15:47:55
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=69.GIAP=TUSHKA [Sopwith Strutter] was respawned |
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29.02.2016 15:48:03
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JGS4_KARL [DFW C.V] take off |
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29.02.2016 15:49:00
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=69.GIAP=TUSHKA [Sopwith Strutter] take off |
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29.02.2016 15:49:05
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Sgt Hailfire [Nieuport 17.C1] was disconnected |
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29.02.2016 15:49:18
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-Lutz- [Roland C.IIa] has destroyed AI [FT17M] |
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29.02.2016 15:49:18
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-Lutz- [Roland C.IIa] has destroyed AI [FT17M] |
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29.02.2016 15:49:18
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-Lutz- [Roland C.IIa] has destroyed AI [FT17M] |
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29.02.2016 15:57:26
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Kultteri [Sopwith Strutter] has destroyed AI [A7V] |
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29.02.2016 15:57:47
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Kultteri [Sopwith Strutter] has destroyed AI [A7V] |
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29.02.2016 15:58:05
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Kultteri [Sopwith Strutter] has destroyed AI [A7V] |
|
29.02.2016 15:58:10
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AI [DaimlerAAA] has shotdown =69.GIAP=TUSHKA [Sopwith Strutter] |
|
29.02.2016 15:58:11
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=69.GIAP=TUSHKA [Sopwith Strutter] has died |
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29.02.2016 15:58:11
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=69.GIAP=TUSHKA [Sopwith Strutter] has finished |
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29.02.2016 15:58:11
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=69.GIAP=TUSHKA [Sopwith Strutter] has killed AI [BotGunnerBreguet14] |
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29.02.2016 15:58:12
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=69.GIAP=TUSHKA [Sopwith Strutter] crashed on the ground |
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29.02.2016 15:59:13
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=69.GIAP=TUSHKA [Sopwith Strutter B] was respawned |
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29.02.2016 16:00:03
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=69.GIAP=TUSHKA [Sopwith Strutter B] take off |
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29.02.2016 16:03:20
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Sgt Hailfire [Nieuport 17.C1] was respawned |
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29.02.2016 16:03:25
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Tser [DFW C.V] was respawned |
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29.02.2016 16:03:40
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Kultteri [Sopwith Strutter] has landed |
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29.02.2016 16:03:53
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Kultteri [Sopwith Strutter] has finished |
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29.02.2016 16:04:22
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Tser [DFW C.V] take off |
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29.02.2016 16:05:34
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Sgt Hailfire [Nieuport 17.C1] was disabled |
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29.02.2016 16:05:40
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Sgt Hailfire [Nieuport 17.C1] has finished |
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29.02.2016 16:06:07
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Sgt Hailfire [Nieuport 17.C1 GBR] was respawned |
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29.02.2016 16:07:25
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Haemling [Turret DFW C.V] was respawned |
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29.02.2016 16:07:49
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=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [LMG08AAA] |
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29.02.2016 16:07:54
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=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [factory_06] |
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29.02.2016 16:08:36
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=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [DaimlerAAA] |
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29.02.2016 15:11:50
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is there someone on the recons? | |
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29.02.2016 15:26:02
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No kill credit for the guy I was shooting to ribbons because a flak shell happened to hit him? This game is profoundly flawed. | |
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29.02.2016 15:26:23
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no game is perfect | |
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29.02.2016 15:31:56
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Yes, but I've played other flight sims and the developers put equal amounts of genius into three things: Graphics (About the best), Flight feel (About the best), and Annoying Game Mechanics unrelated to modeling (About the "best" at that as well.) | |
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29.02.2016 15:32:53
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what do you consider annoying about the mechaniocs? | |
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29.02.2016 15:33:28
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Well, for instance, the bit where an auto flak shell hits the plane I was fighting and shooting to bits, and then I don't get kill credit for it. | |
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29.02.2016 15:34:16
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well that just normal | |
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29.02.2016 15:34:18
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Or the "last bullet gets the kill" mechanic in multiplayer, which is just insane compared to going by weight of damage like AH or most other sims. It practically compels planes on the same team to compete to be the one to put the very last bullet in alread | |
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29.02.2016 15:34:33
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i think that would happen irl too | |
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29.02.2016 15:34:56
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It's not "normal", I've never seen another sim that does it. In most other sims if a plane you've shot flies into autoack, you get it. | |
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29.02.2016 15:35:03
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that the ground flak would be credited with the kill | |
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29.02.2016 15:35:31
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well i do agree about the fact that normally last bullet gets the kill | |
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29.02.2016 15:35:41
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but that isnt the case everytime | |
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29.02.2016 15:35:50
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The ground flak is an AI, and besides it essentially shot a plane I was fighting and had torn to shreds out from of me. | |
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29.02.2016 15:36:05
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The last bullet before the "So and so shot down so and so" message gets the killed. | |
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29.02.2016 15:36:46
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Also I've gotten kills where I holed a plane a few times, they escaped, then they *broke their prop* on landing at homebase. Equally insane. | |
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29.02.2016 15:37:01
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yes it is annoying but one thing you should consider, you might start to hate the game even more if you only care about kills | |
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29.02.2016 15:37:24
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well that the way it is in most sims ive flown | |
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29.02.2016 15:37:57
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focus on achieving the objectives, and little else matters | |
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29.02.2016 15:38:00
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and that should count as a forced down plane | |
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29.02.2016 15:38:07
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agreed | |
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29.02.2016 15:38:09
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Then if someone *crashes during maneuvering combat with you* you don't get a kill...on and on. | |
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29.02.2016 15:38:23
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Easily corrected, yet still its here. | |
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29.02.2016 15:38:27
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you do if you have hit him before | |
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29.02.2016 15:38:58
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"Proximity kills" are easy enough to implement. AH has them. | |
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29.02.2016 15:39:03
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that is just the way that people wont ram intentionally | |
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29.02.2016 15:39:11
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hello .. discusion about the damage - hit - model ? | |
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29.02.2016 15:39:19
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nope | |
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29.02.2016 15:39:24
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about kills | |
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29.02.2016 15:39:51
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No, about the kill awards model. Not well done. And consistent Pavlovian rewards aid player retention. | |
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29.02.2016 15:40:20
|
mmhh .. | |
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29.02.2016 15:40:22
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one thing they should've implemented is shared kills | |
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29.02.2016 15:40:40
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even 1946 has those | |
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29.02.2016 15:41:19
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This is literally about the best game out there from a graphics/flight feel standpoint, and I think it is hurt by bad dynamics. | |
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29.02.2016 15:41:43
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The "Noobs can't start their engines because they are on full lean instead of full rich by default" bit is another dynamic that probably hurts player retention.' | |
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29.02.2016 15:42:06
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but its good that it is there | |
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29.02.2016 15:42:12
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so .. that is why rof is not a sim .. is a game | |
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29.02.2016 15:42:21
|
well done recon! | |
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29.02.2016 15:42:26
|
ty | |
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29.02.2016 15:42:47
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well it is good that "noobs" learn proper mixture management | |
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29.02.2016 15:42:49
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Why is it good? If it was full rich by default people would still manage mixture, but noobs could take off, die, repeat, buy planes, drive development, etc | |
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29.02.2016 15:43:27
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to mutch wrong .. so not a sim | |
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29.02.2016 15:43:42
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its a | |
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29.02.2016 15:43:48
|
combat flight sim | |
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29.02.2016 15:44:00
|
game | |
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29.02.2016 15:44:06
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Nothing is a sim because I'm not cold and genuinely scared for my life ATM | |
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29.02.2016 15:44:14
|
well every simulator is a game yes | |
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29.02.2016 15:44:21
|
:D | |
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29.02.2016 15:45:46
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only thing that is bad in the game imo is the machine gun accuracy | |
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29.02.2016 15:46:03
|
it should still be toned down | |
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29.02.2016 15:46:14
|
the wing of the se5a ? correct ? | |
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29.02.2016 15:46:19
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or made more realistic depending on the plane | |
|
29.02.2016 15:46:30
|
what? | |
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29.02.2016 15:46:34
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I actually have a better solution for that than the current "making the guns act like the barrels are unrifled solution" | |
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29.02.2016 15:46:50
|
yeah? | |
|
29.02.2016 15:47:17
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what is the solution? | |
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29.02.2016 15:47:33
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Simply make the guns progressively less effective at anywhere outside of say, 80 yards. Say at 200 yards they are ineffective. But still make them reasonably accurate and thus deadly at close range. | |
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29.02.2016 15:47:57
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btw on the mixture setting, we have training missions which should always be done first in a game | |
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29.02.2016 15:49:00
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And I read the instructions first and had no problems, but plainly a lot of people aren't doing that, all the "how do I start?" questions | |
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29.02.2016 15:49:13
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yes well they are dumb | |
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29.02.2016 15:49:17
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And I think player retention would be higher if those noobs could at least lumber into the air to be shot down. | |
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29.02.2016 15:49:38
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Excluding the subset of the population who are "dumb" isn't good for a game's future :-) | |
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29.02.2016 15:50:08
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well dcs has a lot of players and that sim is way more complicated than just moving the mixture settings' | |
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29.02.2016 15:50:36
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DCS has a bigger marketshare to begin with by virtue of being modern/wwii. | |
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29.02.2016 15:50:45
|
yes | |
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29.02.2016 15:51:09
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the problem with this is that this ia on the backburner now and theres really no marketing | |
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29.02.2016 15:51:42
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Well I've pimped it pretty hard on social media. I think it's gottena few to check it out. | |
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29.02.2016 15:52:01
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that ver veryu good | |
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29.02.2016 15:52:33
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also flight sims dont really intrique the young anymore in our fps age | |
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29.02.2016 15:53:30
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If you think about it, that doesn't make much sense. Lots of people will pretend to be a soldier behind a rifle, few want to pretend to be a fighter pilot? | |
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29.02.2016 15:53:43
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yeah | |
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29.02.2016 15:54:21
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i like fps games aswell but flying has always been my niche | |
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29.02.2016 15:54:59
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Aces High ran a few commercials on History and Discovery wings and had thousands of people paying $15 a month to play. | |
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29.02.2016 15:55:12
|
yeah | |
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29.02.2016 15:55:18
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They fell behind the times on graphics and other things, but that strategy worked. | |
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29.02.2016 15:55:43
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warthunder has quite a lot of commercials and they definetely have a player base | |
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29.02.2016 15:58:26
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enjoy the planes btw | |
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29.02.2016 16:02:42
|
Tser:
|
hi |
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29.02.2016 16:02:46
|
Hi | |
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29.02.2016 16:02:47
|
hi | |
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29.02.2016 16:03:57
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ill be back soon | |
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29.02.2016 16:04:05
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bb | |
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29.02.2016 16:05:45
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well crap | |
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29.02.2016 16:05:54
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forgot how terrible I was at this game | |
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29.02.2016 16:07:22
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Don't let incomptence stop you from playing, I need some competition at my own level :-) | |
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29.02.2016 16:07:29
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lol | |
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29.02.2016 16:09:25
|
can't even take off properly | |
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29.02.2016 16:09:57
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Tser:
|
S |
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29.02.2016 16:23:54
|
fighter 12 low not far | |
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29.02.2016 16:30:51
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S! | |
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29.02.2016 16:30:56
|
s |