25.03.2026 06:01
en
ru
cn

NW - Summer - Verdun / Mission #14661

Tour Wargrounds February 2016 Statistics
Game mode Dogfight
Accounts 10
Profiles 13
Date start 01.03.16 05:07
Date end 01.03.2016 07:07
Duration (H:M:S) 2:00:00
Sorties 37
Air kills 1
Lost pilots 15
Lost planes 17
Nickname FT Sorties Score AK GK RL CE KD WL KS KH Acc Ratio Disco
1 Kultteri 1:08 3 135 1 3 0 0.1 1 1 0.3 0.9 29.2% 0.96 0
2 cmbailey 1:19 3 1 0 0 1 0 0 0 0 0 14.2% 1.03 0
3 Haemling 0:26 1 0 0 0 0 0 0 0 0 0 0% 0.63 0
4 Tser 0:52 4 402 0 8 1 0 0 0 0 0 0% 0.64 1
5 Sgt Hailfire 0:09 1 0 0 0 0 0 0 0 0 0 0% 1.11 0
6 JGS4_KARL 1:12 3 0 0 0 0 0 0 0 0 0 0% 0.61 0
7 -Lutz- 1:06 2 89 0 3 0 0 0 0 0 0 6.0% 0.85 0
8 JGS4-MaxVonArese 0:35 3 0 0 0 0 0 0 0 0 0 5.9% 0.69 0
9 Ringhiotauro 0:32 2 2 0 1 2 0 0 0 0 0 21.1% 0.98 0
10 =Jestrab8= 0:06 1 0 0 0 1 0 0 0 0 0 7.3% 1.42 0
11 =69.GIAP=TUSHKA 1:44 8 318 0 4 4 0 0 0 0 0 13.0% 1.18 0
12 =Rasil= 0:50 3 12 0 6 3 0 0 0 0 0 9.3% 1.01 0
13 Steinhardt 0:31 3 0 0 0 3 0 0 0 0 0 0% 0.67 0
01.03.2016 05:08:40
cmbailey [Nieuport 11.C1] was respawned
01.03.2016 05:08:58
=Rasil= [Roland C.IIa] was respawned
01.03.2016 05:09:12
cmbailey [Nieuport 11.C1] take off
01.03.2016 05:10:06
=Rasil= [Roland C.IIa] take off
01.03.2016 05:10:23
=69.GIAP=TUSHKA [R.E.8] was respawned
01.03.2016 05:11:11
=69.GIAP=TUSHKA [R.E.8] take off
01.03.2016 05:11:23
Kultteri [Sopwith Strutter] was respawned
01.03.2016 05:12:15
Kultteri [Sopwith Strutter] take off
01.03.2016 05:16:16
=Jestrab8= [DFW C.V] was respawned
01.03.2016 05:17:28
=Jestrab8= [DFW C.V] take off
01.03.2016 05:19:33
Ringhiotauro [Nieuport 11.C1] was respawned
01.03.2016 05:20:26
Ringhiotauro [Nieuport 11.C1] take off
01.03.2016 05:20:28
=69.GIAP=TUSHKA [R.E.8] was disabled
01.03.2016 05:20:28
=69.GIAP=TUSHKA [R.E.8] crashed on the ground
01.03.2016 05:20:41
=69.GIAP=TUSHKA [R.E.8] has finished
01.03.2016 05:20:53
=69.GIAP=TUSHKA [R.E.8] was respawned
01.03.2016 05:21:37
=69.GIAP=TUSHKA [R.E.8] take off
01.03.2016 05:22:29
=Rasil= [Roland C.IIa] was disabled
01.03.2016 05:22:29
=Rasil= [Roland C.IIa] has died
01.03.2016 05:22:29
=Rasil= [Roland C.IIa] has finished
01.03.2016 05:22:31
=Rasil= [Roland C.IIa] crashed on the ground
01.03.2016 05:22:47
=Rasil= [Roland C.IIa] was respawned
01.03.2016 05:23:45
cmbailey [Nieuport 11.C1] has killed AI [BotGunnerG5_2]
01.03.2016 05:23:47
AI [HotchkissAAA] has shotdown =Jestrab8= [DFW C.V]
01.03.2016 05:23:48
=Rasil= [Roland C.IIa] take off
01.03.2016 05:23:54
=Jestrab8= [DFW C.V] has died
01.03.2016 05:23:54
=Jestrab8= [DFW C.V] has finished
01.03.2016 05:23:54
=Jestrab8= [DFW C.V] crashed on the ground
01.03.2016 05:24:38
cmbailey [Nieuport 11.C1] was ditched
01.03.2016 05:24:54
cmbailey [Nieuport 11.C1] has finished
01.03.2016 05:27:26
JGS4-MaxVonArese [DFW C.V] was respawned
01.03.2016 05:28:03
JGS4-MaxVonArese [DFW C.V] take off
01.03.2016 05:31:20
=69.GIAP=TUSHKA [R.E.8] has destroyed AI [DaimlerAAA]
01.03.2016 05:32:05
=69.GIAP=TUSHKA [R.E.8] has destroyed AI [LMG08AAA]
01.03.2016 05:32:06
=69.GIAP=TUSHKA [R.E.8] was disabled
01.03.2016 05:32:10
=69.GIAP=TUSHKA [R.E.8] crashed on the ground
01.03.2016 05:32:24
=69.GIAP=TUSHKA [R.E.8] has finished
01.03.2016 05:32:36
=69.GIAP=TUSHKA [R.E.8] was respawned
01.03.2016 05:32:46
AI [Turret Roland C.IIa] has destroyed AI [Caquot]
01.03.2016 05:32:55
Ringhiotauro [Nieuport 11.C1] has destroyed AI [Drachen]
01.03.2016 05:33:27
=69.GIAP=TUSHKA [R.E.8] take off
01.03.2016 05:34:05
=Rasil= [Roland C.IIa] has destroyed AI [Wagon_G8T]
01.03.2016 05:34:05
=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC]
01.03.2016 05:34:05
=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC]
01.03.2016 05:34:05
=Rasil= [Roland C.IIa] has destroyed AI [Wagon_PassC]
01.03.2016 05:35:01
-Lutz- [Roland C.IIa] was respawned
01.03.2016 05:36:55
cmbailey [Nieuport 11.C1] was respawned
01.03.2016 05:37:24
=Rasil= [Roland C.IIa] has destroyed AI [G8]
01.03.2016 05:37:30
cmbailey [Nieuport 11.C1] take off
01.03.2016 05:37:34
-Lutz- [Roland C.IIa] take off
01.03.2016 05:41:55
Kultteri [Sopwith Strutter] has landed
01.03.2016 05:42:18
Kultteri [Sopwith Strutter] has finished
01.03.2016 05:43:24
Kultteri [Sopwith Strutter] was respawned
01.03.2016 05:44:00
Ringhiotauro [Nieuport 11.C1] was ditched
01.03.2016 05:44:11
Kultteri [Sopwith Strutter] take off
01.03.2016 05:44:23
Ringhiotauro [Nieuport 11.C1] has finished
01.03.2016 05:44:38
JGS4-MaxVonArese [DFW C.V] was ditched
01.03.2016 05:44:53
JGS4-MaxVonArese [DFW C.V] has finished
01.03.2016 05:46:30
JGS4_KARL [DFW C.V] was respawned
01.03.2016 05:46:40
JGS4-MaxVonArese [Turret DFW C.V] was respawned
01.03.2016 05:46:48
=Rasil= [Roland C.IIa] was disabled
01.03.2016 05:46:50
=Rasil= [Roland C.IIa] crashed on the ground
01.03.2016 05:46:50
=Rasil= [Roland C.IIa] has died
01.03.2016 05:46:50
=Rasil= [Roland C.IIa] has finished
01.03.2016 05:47:01
=Rasil= [Roland C.IIa] was respawned
01.03.2016 05:47:03
AI [DaimlerAAA] has shotdown =69.GIAP=TUSHKA [R.E.8]
01.03.2016 05:47:06
=69.GIAP=TUSHKA [R.E.8] has died
01.03.2016 05:47:06
=69.GIAP=TUSHKA [R.E.8] has finished
01.03.2016 05:47:07
=69.GIAP=TUSHKA [R.E.8] crashed on the ground
01.03.2016 05:47:24
Sgt Hailfire [Nieuport 17.C1] was respawned
01.03.2016 05:47:42
=Rasil= [Roland C.IIa] was disconnected
01.03.2016 05:47:55
=69.GIAP=TUSHKA [Sopwith Strutter] was respawned
01.03.2016 05:48:03
JGS4_KARL [DFW C.V] take off
01.03.2016 05:49:00
=69.GIAP=TUSHKA [Sopwith Strutter] take off
01.03.2016 05:49:05
Sgt Hailfire [Nieuport 17.C1] was disconnected
01.03.2016 05:49:18
-Lutz- [Roland C.IIa] has destroyed AI [FT17M]
01.03.2016 05:49:18
-Lutz- [Roland C.IIa] has destroyed AI [FT17M]
01.03.2016 05:49:18
-Lutz- [Roland C.IIa] has destroyed AI [FT17M]
01.03.2016 05:57:26
Kultteri [Sopwith Strutter] has destroyed AI [A7V]
01.03.2016 05:57:47
Kultteri [Sopwith Strutter] has destroyed AI [A7V]
01.03.2016 05:58:05
Kultteri [Sopwith Strutter] has destroyed AI [A7V]
01.03.2016 05:58:10
AI [DaimlerAAA] has shotdown =69.GIAP=TUSHKA [Sopwith Strutter]
01.03.2016 05:58:11
=69.GIAP=TUSHKA [Sopwith Strutter] has died
01.03.2016 05:58:11
=69.GIAP=TUSHKA [Sopwith Strutter] has finished
01.03.2016 05:58:11
=69.GIAP=TUSHKA [Sopwith Strutter] has killed AI [BotGunnerBreguet14]
01.03.2016 05:58:12
=69.GIAP=TUSHKA [Sopwith Strutter] crashed on the ground
01.03.2016 05:59:13
=69.GIAP=TUSHKA [Sopwith Strutter B] was respawned
01.03.2016 06:00:03
=69.GIAP=TUSHKA [Sopwith Strutter B] take off
01.03.2016 06:03:20
Sgt Hailfire [Nieuport 17.C1] was respawned
01.03.2016 06:03:25
Tser [DFW C.V] was respawned
01.03.2016 06:03:40
Kultteri [Sopwith Strutter] has landed
01.03.2016 06:03:53
Kultteri [Sopwith Strutter] has finished
01.03.2016 06:04:22
Tser [DFW C.V] take off
01.03.2016 06:05:34
Sgt Hailfire [Nieuport 17.C1] was disabled
01.03.2016 06:05:40
Sgt Hailfire [Nieuport 17.C1] has finished
01.03.2016 06:06:07
Sgt Hailfire [Nieuport 17.C1 GBR] was respawned
01.03.2016 06:07:25
Haemling [Turret DFW C.V] was respawned
01.03.2016 06:07:49
=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [LMG08AAA]
01.03.2016 06:07:54
=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [factory_06]
01.03.2016 06:08:36
=69.GIAP=TUSHKA [Sopwith Strutter B] has destroyed AI [DaimlerAAA]
01.03.2016 05:11:50
is there someone on the recons?
01.03.2016 05:26:02
No kill credit for the guy I was shooting to ribbons because a flak shell happened to hit him? This game is profoundly flawed.
01.03.2016 05:26:23
no game is perfect
01.03.2016 05:31:56
Yes, but I've played other flight sims and the developers put equal amounts of genius into three things: Graphics (About the best), Flight feel (About the best), and Annoying Game Mechanics unrelated to modeling (About the "best" at that as well.)
01.03.2016 05:32:53
what do you consider annoying about the mechaniocs?
01.03.2016 05:33:28
Well, for instance, the bit where an auto flak shell hits the plane I was fighting and shooting to bits, and then I don't get kill credit for it.
01.03.2016 05:34:16
well that just normal
01.03.2016 05:34:18
Or the "last bullet gets the kill" mechanic in multiplayer, which is just insane compared to going by weight of damage like AH or most other sims. It practically compels planes on the same team to compete to be the one to put the very last bullet in alread
01.03.2016 05:34:33
i think that would happen irl too
01.03.2016 05:34:56
It's not "normal", I've never seen another sim that does it. In most other sims if a plane you've shot flies into autoack, you get it.
01.03.2016 05:35:03
that the ground flak would be credited with the kill
01.03.2016 05:35:31
well i do agree about the fact that normally last bullet gets the kill
01.03.2016 05:35:41
but that isnt the case everytime
01.03.2016 05:35:50
The ground flak is an AI, and besides it essentially shot a plane I was fighting and had torn to shreds out from of me.
01.03.2016 05:36:05
The last bullet before the "So and so shot down so and so" message gets the killed.
01.03.2016 05:36:46
Also I've gotten kills where I holed a plane a few times, they escaped, then they *broke their prop* on landing at homebase. Equally insane.
01.03.2016 05:37:01
yes it is annoying but one thing you should consider, you might start to hate the game even more if you only care about kills
01.03.2016 05:37:24
well that the way it is in most sims ive flown
01.03.2016 05:37:57
focus on achieving the objectives, and little else matters
01.03.2016 05:38:00
and that should count as a forced down plane
01.03.2016 05:38:07
agreed
01.03.2016 05:38:09
Then if someone *crashes during maneuvering combat with you* you don't get a kill...on and on.
01.03.2016 05:38:23
Easily corrected, yet still its here.
01.03.2016 05:38:27
you do if you have hit him before
01.03.2016 05:38:58
"Proximity kills" are easy enough to implement. AH has them.
01.03.2016 05:39:03
that is just the way that people wont ram intentionally
01.03.2016 05:39:11
hello .. discusion about the damage - hit - model ?
01.03.2016 05:39:19
nope
01.03.2016 05:39:24
about kills
01.03.2016 05:39:51
No, about the kill awards model. Not well done. And consistent Pavlovian rewards aid player retention.
01.03.2016 05:40:20
mmhh ..
01.03.2016 05:40:22
one thing they should've implemented is shared kills
01.03.2016 05:40:40
even 1946 has those
01.03.2016 05:41:19
This is literally about the best game out there from a graphics/flight feel standpoint, and I think it is hurt by bad dynamics.
01.03.2016 05:41:43
The "Noobs can't start their engines because they are on full lean instead of full rich by default" bit is another dynamic that probably hurts player retention.'
01.03.2016 05:42:06
but its good that it is there
01.03.2016 05:42:12
so .. that is why rof is not a sim .. is a game
01.03.2016 05:42:21
well done recon!
01.03.2016 05:42:26
ty
01.03.2016 05:42:47
well it is good that "noobs" learn proper mixture management
01.03.2016 05:42:49
Why is it good? If it was full rich by default people would still manage mixture, but noobs could take off, die, repeat, buy planes, drive development, etc
01.03.2016 05:43:27
to mutch wrong .. so not a sim
01.03.2016 05:43:42
its a
01.03.2016 05:43:48
combat flight sim
01.03.2016 05:44:00
game
01.03.2016 05:44:06
Nothing is a sim because I'm not cold and genuinely scared for my life ATM
01.03.2016 05:44:14
well every simulator is a game yes
01.03.2016 05:44:21
:D
01.03.2016 05:45:46
only thing that is bad in the game imo is the machine gun accuracy
01.03.2016 05:46:03
it should still be toned down
01.03.2016 05:46:14
the wing of the se5a ? correct ?
01.03.2016 05:46:19
or made more realistic depending on the plane
01.03.2016 05:46:30
what?
01.03.2016 05:46:34
I actually have a better solution for that than the current "making the guns act like the barrels are unrifled solution"
01.03.2016 05:46:50
yeah?
01.03.2016 05:47:17
what is the solution?
01.03.2016 05:47:33
Simply make the guns progressively less effective at anywhere outside of say, 80 yards. Say at 200 yards they are ineffective. But still make them reasonably accurate and thus deadly at close range.
01.03.2016 05:47:57
btw on the mixture setting, we have training missions which should always be done first in a game
01.03.2016 05:49:00
And I read the instructions first and had no problems, but plainly a lot of people aren't doing that, all the "how do I start?" questions
01.03.2016 05:49:13
yes well they are dumb
01.03.2016 05:49:17
And I think player retention would be higher if those noobs could at least lumber into the air to be shot down.
01.03.2016 05:49:38
Excluding the subset of the population who are "dumb" isn't good for a game's future :-)
01.03.2016 05:50:08
well dcs has a lot of players and that sim is way more complicated than just moving the mixture settings'
01.03.2016 05:50:36
DCS has a bigger marketshare to begin with by virtue of being modern/wwii.
01.03.2016 05:50:45
yes
01.03.2016 05:51:09
the problem with this is that this ia on the backburner now and theres really no marketing
01.03.2016 05:51:42
Well I've pimped it pretty hard on social media. I think it's gottena few to check it out.
01.03.2016 05:52:01
that ver veryu good
01.03.2016 05:52:33
also flight sims dont really intrique the young anymore in our fps age
01.03.2016 05:53:30
If you think about it, that doesn't make much sense. Lots of people will pretend to be a soldier behind a rifle, few want to pretend to be a fighter pilot?
01.03.2016 05:53:43
yeah
01.03.2016 05:54:21
i like fps games aswell but flying has always been my niche
01.03.2016 05:54:59
Aces High ran a few commercials on History and Discovery wings and had thousands of people paying $15 a month to play.
01.03.2016 05:55:12
yeah
01.03.2016 05:55:18
They fell behind the times on graphics and other things, but that strategy worked.
01.03.2016 05:55:43
warthunder has quite a lot of commercials and they definetely have a player base
01.03.2016 05:58:26
enjoy the planes btw
01.03.2016 06:02:42
Tser:
hi
01.03.2016 06:02:46
Hi
01.03.2016 06:02:47
hi
01.03.2016 06:03:57
ill be back soon
01.03.2016 06:04:05
bb
01.03.2016 06:05:45
well crap
01.03.2016 06:05:54
forgot how terrible I was at this game
01.03.2016 06:07:22
Don't let incomptence stop you from playing, I need some competition at my own level :-)
01.03.2016 06:07:29
lol
01.03.2016 06:09:25
can't even take off properly
01.03.2016 06:09:57
Tser:
S
01.03.2016 06:23:54
fighter 12 low not far
01.03.2016 06:30:51
S!
01.03.2016 06:30:56
s