| Tour | Wargounds June 2013 Statistics |
| Mission | NW - Spring - Reims |
| Type | Halberstadt CL.II |
| Gunners | MR.COOL |
| Payload | 7.92 x 1000 + 12 x 12,5 kg |
Modifications
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|
| Fuel | 55% |
| Coalition | Central Powers |
| Country | Germany |
| Date start | 19.06.2013 12:08 |
| Date end | 19.06.2013 12:20 |
| Flight time | 11 minutes 27 seconds |
| Ratio | 1.05 |
| Status | shotdown (dead) |
| Bullets fired | 302 |
| Bullets hits | 24 |
| Gun Accuracy | 8.0% |
| Rockets fired | 0 |
| Rockets hits | 0 |
| Rockets Accuracy | 0% |
| Dropped bombs | 5 |
| Hits Bombs | 0 |
| Bomb Accuracy | 0% |
| Score | 7 |
| Fighters | 0 |
| Fighters (static) | 0 |
| TwoSeats | 0 |
| Bombers | 0 |
| Pilots | 0 |
| Gunners | 0 |
| Assisted | 0 |
| Unconfirmed AK | 0 |
| AI Fighters | 0 |
| AI TwoSeats | 0 |
| AI Bombers | 0 |
| AI Pilots | 0 |
| AI Gunners | 0 |
| Friendly planes | 0 |
| Friendly pilots | 0 |
| Friendly gunners | 0 |
| Aerostats | 0 |
| Light tanks | 0 |
| Heavy tanks | 0 |
| Tanks (static) | 0 |
| Locomotives | 0 |
| Wagons | 0 |
| Light ships | 0 |
| Middle ships | 0 |
| Heavy ships | 0 |
| Ships (static) | 0 |
| Submarines | 0 |
| Vehicles | 3 |
| Vehicles (static) | 0 |
| Planes no TO | 0 |
| Artillery | 0 |
| Artillery (static) | 0 |
| Infantry | 0 |
| MachineGuns | 0 |
| AAA | 1 |
| AA MachineGuns | 0 |
| Friendly Ground Units | 0 |
| Bridges | 0 |
| Airfields | 0 |
| Railway Stations | 0 |
| Factories | 0 |
| Firing Point | 0 |
| Friendly Buildings | 0 |
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19.06.2013 12:08:03
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=TM= I Got Shot [Halberstadt CL.II] was respawned |
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19.06.2013 12:08:49
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=TM= I Got Shot [Halberstadt CL.II] take off |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.05) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.05) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.053) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.053) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.074) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.157) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.107) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.075) AI [Crossley] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.05) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.107) AI [LeylandS] |
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19.06.2013 12:19:35
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.05) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.157) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.05) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.024) AI [thornycroftaaa] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.024) AI [thornycroftaaa] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.075) AI [Crossley] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.097) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.054) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.044) AI [LeylandS] |
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19.06.2013 12:19:36
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=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [LeylandS] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.21) |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.85) AI [Crossley] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [Crossley] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.847) AI [LeylandS] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [LeylandS] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.115) AI [BotGunnerHCL2] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.031) |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.022) |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.011) AI [BotGunnerHCL2] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.951) AI [thornycroftaaa] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [thornycroftaaa] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.056) |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.029) AI [BotGunnerHCL2] |
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19.06.2013 12:19:39
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.012) |
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19.06.2013 12:19:42
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DooRight [S.E.5a] has wounded (0.25) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:19:42
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DooRight [S.E.5a] has damaged (0.038) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:19:42
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DooRight [S.E.5a] has damaged (0.027) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:19:58
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No.42_Bandy [S.E.5a] has damaged (0.009) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:19:59
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No.42_Bandy [S.E.5a] has damaged (0.013) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:01
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No.42_Bandy [S.E.5a] has damaged (0.007) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:01
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No.42_Bandy [S.E.5a] has damaged (0.019) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:07
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No.42_Bandy [S.E.5a] has damaged (0.025) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:07
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No.42_Bandy [S.E.5a] has damaged (0.021) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:08
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No.42_Bandy [S.E.5a] has damaged (0.054) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:12
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No.42_Bandy [S.E.5a] has damaged (0.745) =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:13
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No.42_Bandy [S.E.5a] has shotdown =TM= I Got Shot [Halberstadt CL.II] |
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19.06.2013 12:20:15
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.462) |
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19.06.2013 12:20:15
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=TM= I Got Shot [Halberstadt CL.II] has died |
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19.06.2013 12:20:15
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=TM= I Got Shot [Halberstadt CL.II] has finished |
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19.06.2013 12:20:16
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=TM= I Got Shot [Halberstadt CL.II] crashed on the ground |