Tour | Wargrounds August 2013 Statistics |
Mission | NW - Summer - Verdun |
Type | Halberstadt D.II |
Payload | 7.92 x 500 |
Fuel | 60% |
Coalition | Central Powers |
Country | Germany |
Date start | 14.08.2013 17:26 |
Date end | 14.08.2013 17:29 |
Flight time | 1 minute 53 seconds |
Ratio | 0.84 |
Status | shotdown (killed) |
Bullets fired | 220 |
Bullets hits | 57 |
Gun Accuracy | 25.9% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 0 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
14.08.2013 17:26:20
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BH_loopy [Halberstadt D.II] was respawned |
14.08.2013 17:27:10
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BH_loopy [Halberstadt D.II] take off |
14.08.2013 17:27:59
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:11
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:22
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:22
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BH_loopy [Halberstadt D.II] has wounded (0.25) Ditch [R.E.8] |
14.08.2013 17:28:22
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BH_loopy [Halberstadt D.II] has damaged (0.032) Ditch [R.E.8] |
14.08.2013 17:28:24
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:33
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BH_loopy [Halberstadt D.II] has damaged (0.006) Ditch [R.E.8] |
14.08.2013 17:28:34
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:34
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BH_loopy [Halberstadt D.II] has wounded (0.25) AI [BotGunnerBreguet14] |
14.08.2013 17:28:34
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AI [Turret R.E.8] has damaged (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:34
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AI [Turret R.E.8] has damaged (0.008) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:42
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BH_loopy [Halberstadt D.II] has damaged (0.008) Ditch [R.E.8] |
14.08.2013 17:28:43
|
BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:43
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BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:45
|
BH_loopy [Halberstadt D.II] has damaged (0.005) Ditch [R.E.8] |
14.08.2013 17:28:45
|
BH_loopy [Halberstadt D.II] has damaged (0.006) Ditch [R.E.8] |
14.08.2013 17:28:46
|
BH_loopy [Halberstadt D.II] has wounded (0.25) AI [BotGunnerBreguet14] |
14.08.2013 17:28:48
|
AI [Turret R.E.8] has damaged (0.013) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
|
AI [Turret R.E.8] has damaged (0.009) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
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AI [Turret R.E.8] has damaged (0.007) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
|
AI [Turret R.E.8] has damaged (0.007) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
|
AI [Turret R.E.8] has damaged (0.008) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
|
AI [Turret R.E.8] has damaged (0.007) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:48
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AI [Turret R.E.8] has damaged (0.007) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:49
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AI [Turret R.E.8] has damaged (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:57
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AI [Turret R.E.8] has damaged (0.009) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has damaged (0.007) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has wounded (0.25) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has damaged (0.051) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has damaged (0.85) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has shotdown BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:58
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:28:59
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:00
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:01
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:02
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AI [Turret R.E.8] has wounded (0.447) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:03
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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BH_loopy [Halberstadt D.II] crashed on the ground |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:04
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:05
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:06
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:07
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:07
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:07
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AI [Turret R.E.8] has wounded (0.005) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:07
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BH_loopy [Halberstadt D.II] has finished |
14.08.2013 17:29:07
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AI [Turret R.E.8] has wounded (0.009) BH_loopy [Halberstadt D.II] |
14.08.2013 17:29:07
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AI [Turret R.E.8] has killed BH_loopy [Halberstadt D.II] |