Tour | Wargrounds November 2013 Statistics |
Mission | NW - Autumn - Reims |
Type | F.E.2b |
Payload | 12 x 20 lb |
Modifications
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Fuel | 60% |
Coalition | Triple Entente |
Country | France |
Date start | 10.11.2013 12:31 |
Date end | 10.11.2013 12:40 |
Flight time | 7 minutes 1 second |
Ratio | 1.22 |
Status | shotdown (dead) |
Bullets fired | 39 |
Bullets hits | 3 |
Gun Accuracy | 7.7% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 0 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
10.11.2013 12:31:49
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*Oldboy* [F.E.2b] was respawned |
10.11.2013 12:33:08
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*Oldboy* [F.E.2b] take off |
10.11.2013 12:38:06
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Billy Kidd [Pfalz D.IIIa] has damaged (0.006) *Oldboy* [F.E.2b] |
10.11.2013 12:38:19
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Billy Kidd [Pfalz D.IIIa] has damaged (0.022) *Oldboy* [F.E.2b] |
10.11.2013 12:38:37
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Billy Kidd [Pfalz D.IIIa] has damaged (0.014) *Oldboy* [F.E.2b] |
10.11.2013 12:38:46
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Billy Kidd [Pfalz D.IIIa] has damaged (0.02) *Oldboy* [F.E.2b] |
10.11.2013 12:38:55
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AI [Turret F.E.2b] has damaged (0.007) Billy Kidd [Pfalz D.IIIa] |
10.11.2013 12:39:31
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:34
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:36
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:38
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:39
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:41
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:42
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*Oldboy* [F.E.2b] has damaged (0.005) |
10.11.2013 12:39:43
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*Oldboy* [F.E.2b] has damaged (0.894) |
10.11.2013 12:39:43
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*Oldboy* [F.E.2b] was disabled |
10.11.2013 12:40:08
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*Oldboy* [F.E.2b] has wounded (0.442) |
10.11.2013 12:40:08
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*Oldboy* [F.E.2b] has wounded (0.374) |
10.11.2013 12:40:09
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:09
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:09
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*Oldboy* [F.E.2b] crashed on the ground |
10.11.2013 12:40:09
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:09
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:09
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:09
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:10
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:11
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:12
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
|
*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:13
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:14
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*Oldboy* [F.E.2b] has wounded (0.005) |
10.11.2013 12:40:14
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*Oldboy* [F.E.2b] has finished |
10.11.2013 12:40:14
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*Oldboy* [F.E.2b] has wounded (0.013) |
10.11.2013 12:40:14
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*Oldboy* [F.E.2b] has died |