27.11.2024 01:36
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=AxA=_SeVa
Sortie #295797

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Tour Wargrounds December 2013 Statistics
Mission NW - Autumn - Reims
Type R.E.8
Gunners ShtushaKutusha
Payload 7.69 x 973 + 2 x 112 lb
Modifications
  • Twin Lewis MG Turret
Fuel 50%
Coalition Triple Entente
Country France
Date start 01.01.2014 10:58
Date end 01.01.2014 11:17
Flight time 18 minutes 34 seconds
Ratio 1.12
Status shotdown (dead)
Bullets fired 981
Bullets hits 16
Gun Accuracy 1.6%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 2
Hits Bombs 1
Bomb Accuracy 50%
Score 2
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 1
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
01.01.2014 10:58:16
=AxA=_SeVa [R.E.8] was respawned
01.01.2014 10:59:13
=AxA=_SeVa [R.E.8] take off
01.01.2014 11:05:46
AI [LMG08AAA] has damaged (0.009) =AxA=_SeVa [R.E.8]
01.01.2014 11:08:10
=AxA=_SeVa [R.E.8] has damaged (0.034) AI [factory_06]
01.01.2014 11:10:01
=AxA=_SeVa [R.E.8] has damaged (0.537) AI [LMG08AAA]
01.01.2014 11:10:03
AI [LMG08AAA] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:13:01
ShtushaKutusha [Turret R.E.8] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:13:02
ShtushaKutusha [Turret R.E.8] has damaged (0.009) =AxA=_SeVa [R.E.8]
01.01.2014 11:13:36
AI [LMG08AAA] has damaged (0.008) =AxA=_SeVa [R.E.8]
01.01.2014 11:13:36
AI [LMG08AAA] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:15:13
AI [LMG08AAA] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:01
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:01
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:02
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:02
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:03
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:03
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:03
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:04
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:04
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen]
01.01.2014 11:16:32
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:35
J2_Robert Rate [Albatros D.II lt] has damaged (0.01) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:35
J2_Robert Rate [Albatros D.II lt] has damaged (0.008) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:35
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:36
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:48
J2_Robert Rate [Albatros D.II lt] has wounded (0.25) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:48
J2_Robert Rate [Albatros D.II lt] has damaged (0.032) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:53
J2_Robert Rate [Albatros D.II lt] has damaged (0.012) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:54
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:58
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:58
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:16:58
J2_Robert Rate [Albatros D.II lt] has damaged (0.007) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:01
J2_Robert Rate [Albatros D.II lt] has damaged (0.007) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:01
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:07
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:12
J2_Robert Rate [Albatros D.II lt] has damaged (0.009) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:12
J2_Robert Rate [Albatros D.II lt] has damaged (0.008) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:13
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:17
J2_Robert Rate [Albatros D.II lt] has damaged (0.015) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:18
J2_Robert Rate [Albatros D.II lt] has damaged (0.771) =AxA=_SeVa [R.E.8]
01.01.2014 11:17:19
J2_Robert Rate [Albatros D.II lt] has shotdown =AxA=_SeVa [R.E.8]
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:19
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:20
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:21
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:22
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:23
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:24
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:25
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:25
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:25
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:25
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:25
=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:26
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:27
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:27
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:27
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:27
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:27
=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:28
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:28
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:28
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:28
=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
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=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:41
=AxA=_SeVa [R.E.8] has wounded (0.005)
01.01.2014 11:17:41
=AxA=_SeVa [R.E.8] has finished
01.01.2014 11:17:41
=AxA=_SeVa [R.E.8] has wounded (0.014)
01.01.2014 11:17:41
=AxA=_SeVa [R.E.8] has died
01.01.2014 11:17:47
=AxA=_SeVa [R.E.8] crashed on the ground