Tour | Wargrounds December 2013 Statistics |
Mission | NW - Autumn - Reims |
Type | R.E.8 |
Gunners | ShtushaKutusha |
Payload | 7.69 x 973 + 2 x 112 lb |
Modifications
|
|
Fuel | 50% |
Coalition | Triple Entente |
Country | France |
Date start | 01.01.2014 10:58 |
Date end | 01.01.2014 11:17 |
Flight time | 18 minutes 34 seconds |
Ratio | 1.12 |
Status | shotdown (dead) |
Bullets fired | 981 |
Bullets hits | 16 |
Gun Accuracy | 1.6% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 2 |
Hits Bombs | 1 |
Bomb Accuracy | 50% |
Score | 2 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 1 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
01.01.2014 10:58:16
|
=AxA=_SeVa [R.E.8] was respawned |
01.01.2014 10:59:13
|
=AxA=_SeVa [R.E.8] take off |
01.01.2014 11:05:46
|
AI [LMG08AAA] has damaged (0.009) =AxA=_SeVa [R.E.8] |
01.01.2014 11:08:10
|
=AxA=_SeVa [R.E.8] has damaged (0.034) AI [factory_06] |
01.01.2014 11:10:01
|
=AxA=_SeVa [R.E.8] has damaged (0.537) AI [LMG08AAA] |
01.01.2014 11:10:03
|
AI [LMG08AAA] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:13:01
|
ShtushaKutusha [Turret R.E.8] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:13:02
|
ShtushaKutusha [Turret R.E.8] has damaged (0.009) =AxA=_SeVa [R.E.8] |
01.01.2014 11:13:36
|
AI [LMG08AAA] has damaged (0.008) =AxA=_SeVa [R.E.8] |
01.01.2014 11:13:36
|
AI [LMG08AAA] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:15:13
|
AI [LMG08AAA] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:01
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:01
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:02
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:02
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:03
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:03
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:03
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:04
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:04
|
=AxA=_SeVa [R.E.8] has damaged (0.01) AI [Drachen] |
01.01.2014 11:16:32
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:35
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.01) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:35
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.008) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:35
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:36
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:48
|
J2_Robert Rate [Albatros D.II lt] has wounded (0.25) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:48
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.032) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:53
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.012) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:54
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:58
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:58
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:16:58
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.007) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:01
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.007) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:01
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.005) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:07
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:12
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.009) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:12
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.008) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:13
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.006) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:17
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.015) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:18
|
J2_Robert Rate [Albatros D.II lt] has damaged (0.771) =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:19
|
J2_Robert Rate [Albatros D.II lt] has shotdown =AxA=_SeVa [R.E.8] |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:19
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:20
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:21
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:22
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:23
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:24
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:25
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:26
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:27
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:28
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:29
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:30
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:31
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:32
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:33
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:34
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:35
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:36
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:37
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:38
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:39
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:40
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:41
|
=AxA=_SeVa [R.E.8] has wounded (0.005) |
01.01.2014 11:17:41
|
=AxA=_SeVa [R.E.8] has finished |
01.01.2014 11:17:41
|
=AxA=_SeVa [R.E.8] has wounded (0.014) |
01.01.2014 11:17:41
|
=AxA=_SeVa [R.E.8] has died |
01.01.2014 11:17:47
|
=AxA=_SeVa [R.E.8] crashed on the ground |