Tour | Wargrounds January 2014 Statistics |
Mission | NW - Summer - Channel |
Type | Halberstadt CL.II |
Gunners | =TM=Kleist |
Payload | 7.92 x 1000 |
Modifications
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Fuel | 50% |
Coalition | Central Powers |
Country | Germany |
Date start | 24.01.2014 19:49 |
Date end | 24.01.2014 20:30 |
Flight time | 40 minutes 26 seconds |
Ratio | 0.99 |
Status | shotdown (wounded) |
Bullets fired | 534 |
Bullets hits | 26 |
Gun Accuracy | 4.9% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 2 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 1 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
24.01.2014 19:49:12
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=TM= I Got Shot [Halberstadt CL.II] was respawned |
24.01.2014 19:49:46
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=TM= I Got Shot [Halberstadt CL.II] take off |
24.01.2014 20:26:26
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.006) OCA_Shader [Sopwith Camel] |
24.01.2014 20:26:26
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.005) OCA_Shader [Sopwith Camel] |
24.01.2014 20:26:26
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.009) OCA_Shader [Sopwith Camel] |
24.01.2014 20:27:00
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.013) OCA_Shader [Sopwith Camel] |
24.01.2014 20:27:01
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.005) OCA_Shader [Sopwith Camel] |
24.01.2014 20:27:02
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.01) OCA_Shader [Sopwith Camel] |
24.01.2014 20:27:02
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=TM=Kleist [Turret Halberstadt CL.II] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:27:02
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=TM=Kleist [Turret Halberstadt CL.II] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:27:02
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=TM=Kleist [Turret Halberstadt CL.II] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:27:02
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=TM=Kleist [Turret Halberstadt CL.II] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:27:02
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=TM=Kleist [Turret Halberstadt CL.II] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:27:02
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.011) OCA_Shader [Sopwith Camel] |
24.01.2014 20:27:02
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.013) OCA_Shader [Sopwith Camel] |
24.01.2014 20:29:26
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:29:26
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.009) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:29:27
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:03
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:05
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:08
|
=AxA=V.Alexx [SPAD 13.C1] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:08
|
=AxA=V.Alexx [SPAD 13.C1] has damaged (0.014) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:08
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.011) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:08
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=AxA=V.Alexx [SPAD 13.C1] has wounded (0.25) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:08
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.037) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.013) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.056) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.094) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.03) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.033) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:09
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.036) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:10
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=AxA=V.Alexx [SPAD 13.C1] has damaged (0.597) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:10
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=AxA=V.Alexx [SPAD 13.C1] has shotdown =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:12
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=AxA=V.Alexx [SPAD 13.C1] has wounded (0.52) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:12
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=AxA=V.Alexx [SPAD 13.C1] has wounded (0.137) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:12
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=AxA=V.Alexx [SPAD 13.C1] has wounded (0.059) =TM= I Got Shot [Halberstadt CL.II] |
24.01.2014 20:30:13
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=TM= I Got Shot [Halberstadt CL.II] crashed on the ground |
24.01.2014 20:30:25
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=TM= I Got Shot [Halberstadt CL.II] has finished |