24.11.2024 12:09
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_VR_Stele
Sortie #366084
Squad: _VR_Vultures Row

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Tour Wargrounds March 2014 Statistics
Mission NW - Summer - Channel
Type S.E.5a
Payload 7.69 x 788
Fuel 60%
Coalition Triple Entente
Country France
Date start 10.03.2014 04:46
Date end 10.03.2014 05:03
Flight time 16 minutes 30 seconds
Ratio 1.16
Status shotdown (dead)
Bullets fired 691
Bullets hits 94
Gun Accuracy 13.6%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 0
Hits Bombs 0
Bomb Accuracy 0%
Score 0
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
10.03.2014 04:46:37
_VR_Stele [S.E.5a] was respawned
10.03.2014 04:47:20
_VR_Stele [S.E.5a] take off
10.03.2014 04:54:06
_VR_Stele [S.E.5a] has damaged (0.02) =J13=Dancer=Rus= [Gotha G.V]
10.03.2014 04:58:11
BH_Hawkeye [Fokker D.VIIF] has damaged (0.006) _VR_Stele [S.E.5a]
10.03.2014 04:58:13
BH_Hawkeye [Fokker D.VIIF] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 04:58:14
BH_Hawkeye [Fokker D.VIIF] has damaged (0.011) _VR_Stele [S.E.5a]
10.03.2014 04:58:14
BH_Hawkeye [Fokker D.VIIF] has damaged (0.005) _VR_Stele [S.E.5a]
10.03.2014 04:58:15
BH_Hawkeye [Fokker D.VIIF] has damaged (0.006) _VR_Stele [S.E.5a]
10.03.2014 04:58:43
BH_Hook [Fokker D.VIIF] has damaged (0.012) _VR_Stele [S.E.5a]
10.03.2014 05:01:18
_VR_Stele [S.E.5a] has damaged (0.006) Keen_64 [DFW C.V]
10.03.2014 05:01:23
_VR_Stele [S.E.5a] has damaged (0.005) Keen_64 [DFW C.V]
10.03.2014 05:01:32
_VR_Stele [S.E.5a] has damaged (0.006) Keen_64 [DFW C.V]
10.03.2014 05:01:33
_VR_Stele [S.E.5a] has damaged (0.005) Keen_64 [DFW C.V]
10.03.2014 05:01:33
_VR_Stele [S.E.5a] has wounded (0.25) AI [BotGunnerG5_2]
10.03.2014 05:01:33
_VR_Stele [S.E.5a] has wounded (0.25) AI [BotGunnerG5_2]
10.03.2014 05:01:34
_VR_Stele [S.E.5a] has damaged (0.006) Keen_64 [DFW C.V]
10.03.2014 05:01:46
AI [Turret DFW C.V] has damaged (0.007) _VR_Stele [S.E.5a]
10.03.2014 05:03:07
_VR_Stele [S.E.5a] has damaged (0.008) =TM= I Got Shot [Gotha G.V]
10.03.2014 05:03:09
_VR_Stele [S.E.5a] has damaged (0.008) =TM= I Got Shot [Gotha G.V]
10.03.2014 05:03:28
_VR_Stele [S.E.5a] has wounded (0.25) AI [BotGunnerG5_2]
10.03.2014 05:03:31
AI [Tail turret Gotha G.V] has damaged (0.01) _VR_Stele [S.E.5a]
10.03.2014 05:03:32
AI [Tail turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.008) _VR_Stele [S.E.5a]
10.03.2014 05:03:38
AI [Nose turret Gotha G.V] has damaged (0.009) _VR_Stele [S.E.5a]
10.03.2014 05:03:39
AI [Nose turret Gotha G.V] has damaged (0.863) _VR_Stele [S.E.5a]
10.03.2014 05:03:39
AI [Nose turret Gotha G.V] has shotdown _VR_Stele [S.E.5a]
10.03.2014 05:03:39
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:39
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:39
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:39
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:39
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:40
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:41
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:42
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:43
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:44
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:45
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:46
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:47
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:48
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:49
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:50
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.209)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.117)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] crashed on the ground
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:51
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:52
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:53
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:54
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:55
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:56
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:57
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:58
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:59
_VR_Stele [S.E.5a] has wounded (0.005)
10.03.2014 05:03:59
_VR_Stele [S.E.5a] has finished
10.03.2014 05:03:59
_VR_Stele [S.E.5a] has wounded (0.013)
10.03.2014 05:03:59
_VR_Stele [S.E.5a] has died