Tour | Wargrounds April 2014 Statistics |
Mission | NW - Summer - Verdun |
Type | Fokker E.III |
Payload | 7.92 x 500 |
Fuel | 50% |
Coalition | Central Powers |
Country | Germany |
Date start | 12.04.2014 02:13 |
Date end | 12.04.2014 02:17 |
Flight time | 3 minutes 52 seconds |
Ratio | 1.00 |
Status | landed (wounded) |
Bullets fired | 500 |
Bullets hits | 102 |
Gun Accuracy | 20.4% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 3 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 1 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 1 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
12.04.2014 02:13:01
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Kodamcity [Fokker E.III] was respawned |
12.04.2014 02:13:35
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Kodamcity [Fokker E.III] take off |
12.04.2014 02:14:32
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Kodamcity [Fokker E.III] has damaged (0.027) =TM= I Got Shot [R.E.8] |
12.04.2014 02:14:54
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Kodamcity [Fokker E.III] has damaged (0.007) =TM= I Got Shot [R.E.8] |
12.04.2014 02:14:55
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Kodamcity [Fokker E.III] has wounded (0.25) AI [BotGunnerRE8] |
12.04.2014 02:15:01
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Kodamcity [Fokker E.III] has damaged (0.017) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:05
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Kodamcity [Fokker E.III] has wounded (0.25) AI [BotGunnerRE8] |
12.04.2014 02:15:05
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Kodamcity [Fokker E.III] has wounded (0.25) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:05
|
Kodamcity [Fokker E.III] has damaged (0.032) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:05
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Kodamcity [Fokker E.III] has damaged (0.009) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:05
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Kodamcity [Fokker E.III] has damaged (0.005) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:06
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Kodamcity [Fokker E.III] has damaged (0.007) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:07
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Kodamcity [Fokker E.III] has wounded (0.25) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:07
|
Kodamcity [Fokker E.III] has damaged (0.032) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:08
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Kodamcity [Fokker E.III] has damaged (0.005) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:08
|
Kodamcity [Fokker E.III] has damaged (0.006) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:10
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Kodamcity [Fokker E.III] has damaged (0.005) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:15
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Kodamcity [Fokker E.III] has damaged (0.008) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:16
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Kodamcity [Fokker E.III] has damaged (0.007) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:17
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AI [Turret R.E.8] has wounded (0.25) Kodamcity [Fokker E.III] |
12.04.2014 02:15:17
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AI [Turret R.E.8] has damaged (0.035) Kodamcity [Fokker E.III] |
12.04.2014 02:15:17
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AI [Turret R.E.8] has damaged (0.005) Kodamcity [Fokker E.III] |
12.04.2014 02:15:19
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AI [Turret R.E.8] has damaged (0.011) Kodamcity [Fokker E.III] |
12.04.2014 02:15:20
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Kodamcity [Fokker E.III] has wounded (0.25) AI [BotGunnerRE8] |
12.04.2014 02:15:21
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AI [Turret R.E.8] has damaged (0.009) Kodamcity [Fokker E.III] |
12.04.2014 02:15:21
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Kodamcity [Fokker E.III] has damaged (0.007) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:21
|
Kodamcity [Fokker E.III] has damaged (0.007) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:26
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Kodamcity [Fokker E.III] has wounded (0.25) AI [BotGunnerRE8] |
12.04.2014 02:15:26
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Kodamcity [Fokker E.III] has killed AI [BotGunnerRE8] |
12.04.2014 02:15:33
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Kodamcity [Fokker E.III] has damaged (0.009) =TM= I Got Shot [R.E.8] |
12.04.2014 02:15:34
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Kodamcity [Fokker E.III] has damaged (0.006) =TM= I Got Shot [R.E.8] |
12.04.2014 02:17:27
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Kodamcity [Fokker E.III] has landed |
12.04.2014 02:17:49
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Kodamcity [Fokker E.III] has finished |