24.11.2024 10:52
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=TM= I Got Shot
Sortie #496011
Squad: =TM=

 
Tour Wargrounds September 2014 Statistics
Mission NW - Summer - Foucaucourt
Type Halberstadt CL.II
Payload 7.92 x 500 + 12 x 12,5 kg
Modifications
  • Twin Parabellum MG Turret
Fuel 50%
Coalition Central Powers
Country Germany
Date start 27.09.2014 19:29
Date end 27.09.2014 19:46
Flight time 16 minutes 5 seconds
Ratio 0.21
Status shotdown (wounded) captured
Bullets fired 497
Bullets hits 76
Gun Accuracy 15.3%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 12
Hits Bombs 0
Bomb Accuracy 0%
Score 4
Fighters 2
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 2
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 1
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
27.09.2014 19:29:02
=TM= I Got Shot [Halberstadt CL.II] was respawned
27.09.2014 19:29:43
=TM= I Got Shot [Halberstadt CL.II] take off
27.09.2014 19:41:59
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.25) =TM= NoClue [S.E.5a]
27.09.2014 19:41:59
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.032) =TM= NoClue [S.E.5a]
27.09.2014 19:42:06
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.008) =TM= NoClue [S.E.5a]
27.09.2014 19:42:42
AI [Turret Halberstadt CL.II] has damaged (0.016) =TM= NoClue [S.E.5a]
27.09.2014 19:42:45
AI [Turret Halberstadt CL.II] has damaged (0.009) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.006) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.008) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.009) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has wounded (0.5) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.063) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.007) =TM= NoClue [S.E.5a]
27.09.2014 19:42:47
AI [Turret Halberstadt CL.II] has damaged (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:47
AI [Turret Halberstadt CL.II] has damaged (0.007) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.006) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.801) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has shotdown =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has killed =TM= NoClue [S.E.5a]
27.09.2014 19:44:35
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.007)
27.09.2014 19:44:35
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.011) AI [BotGunnerHCL2]
27.09.2014 19:44:54
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.037) AI [13PdrAAA]
27.09.2014 19:44:54
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.053) AI [13PdrAAA]
27.09.2014 19:44:54
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.071) AI [13PdrAAA]
27.09.2014 19:44:57
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.838) AI [13PdrAAA]
27.09.2014 19:44:57
=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [13PdrAAA]
27.09.2014 19:45:12
=TM= NoClue [S.E.5a] has damaged (0.026) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:12
=TM= NoClue [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:30
=TM= NoClue [S.E.5a] has damaged (0.007) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:34
=TM= NoClue [S.E.5a] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:34
=TM= NoClue [S.E.5a] has damaged (0.01) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:39
AI [Turret Halberstadt CL.II] has wounded (0.75) =TM= NoClue [S.E.5a]
27.09.2014 19:45:39
AI [Turret Halberstadt CL.II] has damaged (1.0) =TM= NoClue [S.E.5a]
27.09.2014 19:45:39
AI [Turret Halberstadt CL.II] has shotdown =TM= NoClue [S.E.5a]
27.09.2014 19:45:39
AI [Turret Halberstadt CL.II] has wounded (0.25) =TM= NoClue [S.E.5a]
27.09.2014 19:45:39
AI [Turret Halberstadt CL.II] has killed =TM= NoClue [S.E.5a]
27.09.2014 19:45:42
=TM= NoClue [S.E.5a] has damaged (0.024) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:43
=TM= NoClue [S.E.5a] has damaged (0.026) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:43
=TM= NoClue [S.E.5a] has damaged (0.894) =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:43
=TM= NoClue [S.E.5a] has shotdown =TM= I Got Shot [Halberstadt CL.II]
27.09.2014 19:45:46
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.093)
27.09.2014 19:45:47
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.602)
27.09.2014 19:45:47
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.177)
27.09.2014 19:45:48
=TM= I Got Shot [Halberstadt CL.II] crashed on the ground
27.09.2014 19:46:03
=TM= I Got Shot [Halberstadt CL.II] has finished