28.09.2024 17:37
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=TM= NoClue
Sortie #496013

 
Tour Wargrounds September 2014 Statistics
Mission NW - Summer - Foucaucourt
Type S.E.5a
Payload 7.69 x 788 + 20LB x 4
Fuel 60%
Coalition Triple Entente
Country France
Date start 27.09.2014 19:36
Date end 27.09.2014 19:42
Flight time 5 minutes 26 seconds
Ratio 1.43
Status shotdown (killed)
Bullets fired 232
Bullets hits 11
Gun Accuracy 4.7%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 4
Hits Bombs 1
Bomb Accuracy 25%
Score 4
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 1
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
27.09.2014 19:36:52
=TM= NoClue [S.E.5a] was respawned
27.09.2014 19:37:29
=TM= NoClue [S.E.5a] take off
27.09.2014 19:38:47
=TM= NoClue [S.E.5a] has damaged (0.39) AI [A7V]
27.09.2014 19:38:47
=TM= NoClue [S.E.5a] has destroyed AI [A7V]
27.09.2014 19:40:41
=TM= NoClue [S.E.5a] has damaged (0.011) J5_Mueller [Pfalz D.IIIa]
27.09.2014 19:41:59
=TM= I Got Shot [Halberstadt CL.II] has wounded (0.25) =TM= NoClue [S.E.5a]
27.09.2014 19:41:59
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.032) =TM= NoClue [S.E.5a]
27.09.2014 19:42:06
=TM= I Got Shot [Halberstadt CL.II] has damaged (0.008) =TM= NoClue [S.E.5a]
27.09.2014 19:42:42
AI [Turret Halberstadt CL.II] has damaged (0.016) =TM= NoClue [S.E.5a]
27.09.2014 19:42:45
AI [Turret Halberstadt CL.II] has damaged (0.009) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.006) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.008) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.009) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has wounded (0.5) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.063) =TM= NoClue [S.E.5a]
27.09.2014 19:42:46
AI [Turret Halberstadt CL.II] has damaged (0.007) =TM= NoClue [S.E.5a]
27.09.2014 19:42:47
AI [Turret Halberstadt CL.II] has damaged (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:47
AI [Turret Halberstadt CL.II] has damaged (0.007) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.006) =TM= NoClue [S.E.5a]
27.09.2014 19:42:48
AI [Turret Halberstadt CL.II] has damaged (0.801) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has shotdown =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:49
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:50
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:51
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:52
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:53
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.005) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
=TM= NoClue [S.E.5a] has finished
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has wounded (0.01) =TM= NoClue [S.E.5a]
27.09.2014 19:42:54
AI [Turret Halberstadt CL.II] has killed =TM= NoClue [S.E.5a]
27.09.2014 19:42:56
=TM= NoClue [S.E.5a] crashed on the ground