Tour | Wargrounds January 2015 Statistics |
Mission | NW - Winter - Cappy |
Type | S.E.5a |
Payload | 7.69 x 788 + 20LB x 4 |
Fuel | 60% |
Coalition | Triple Entente |
Country | France |
Date start | 25.01.2015 01:15 |
Date end | 25.01.2015 01:41 |
Flight time | 23 minutes 38 seconds |
Ratio | 1.07 |
Status | shotdown (dead) |
Bullets fired | 488 |
Bullets hits | 79 |
Gun Accuracy | 16.2% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 1 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 1 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
25.01.2015 01:15:46
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*DD*_SeaLord [S.E.5a] was respawned |
25.01.2015 01:18:14
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*DD*_SeaLord [S.E.5a] take off |
25.01.2015 01:38:03
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*DD*_SeaLord [S.E.5a] has damaged (0.005) AI [Gotha G.V] |
25.01.2015 01:39:08
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*DD*_SeaLord [S.E.5a] has damaged (0.006) AI [Gotha G.V] |
25.01.2015 01:40:11
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.008) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:11
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.009) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:12
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*DD*_SeaLord [S.E.5a] has damaged (0.005) AI [Gotha G.V] |
25.01.2015 01:40:12
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*DD*_SeaLord [S.E.5a] has wounded (0.25) AI [BotGunnerG5_2] |
25.01.2015 01:40:12
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*DD*_SeaLord [S.E.5a] has killed AI [BotGunnerG5_2] |
25.01.2015 01:40:13
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*DD*_SeaLord [S.E.5a] has damaged (0.005) AI [Gotha G.V] |
25.01.2015 01:40:13
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.007) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:14
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.007) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:14
|
J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.013) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:21
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*DD*_SeaLord [S.E.5a] has damaged (0.005) AI [Gotha G.V] |
25.01.2015 01:40:23
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.006) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:24
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.005) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:24
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.005) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:31
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.007) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:32
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.007) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:32
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J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.008) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:33
|
J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.009) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:33
|
J5_Bauernopfer [Pfalz D.IIIa] has damaged (0.909) *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:33
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J5_Bauernopfer [Pfalz D.IIIa] has shotdown *DD*_SeaLord [S.E.5a] |
25.01.2015 01:40:33
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:33
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:33
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:34
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:35
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:36
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:37
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:38
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:39
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:40
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:41
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:42
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:43
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:44
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:45
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:46
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:47
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:48
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:49
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:50
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:51
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:52
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:53
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:54
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:55
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:56
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:57
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:58
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
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*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:40:59
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:00
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:01
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:02
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:03
|
*DD*_SeaLord [S.E.5a] has wounded (0.005) |
25.01.2015 01:41:03
|
*DD*_SeaLord [S.E.5a] has finished |
25.01.2015 01:41:03
|
*DD*_SeaLord [S.E.5a] has wounded (0.013) |
25.01.2015 01:41:03
|
*DD*_SeaLord [S.E.5a] has died |
25.01.2015 01:41:52
|
*DD*_SeaLord [S.E.5a] crashed on the ground |