Tour | Wargounds March 2013 Statistics |
Mission | NW CG - Summer - Channel v1.0.0 |
Type | Halberstadt CL.II |
Payload | 7.92 x 1000 + 12 x 12,5 kg |
Modifications
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Fuel | 50% |
Coalition | Central Powers |
Country | Germany |
Date start | 09.03.2013 21:04 |
Date end | 09.03.2013 21:20 |
Flight time | 14 minutes 41 seconds |
Ratio | 1.29 |
Status | shotdown (wounded) |
Bullets fired | 1449 |
Bullets hits | 61 |
Gun Accuracy | 4.2% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 12 |
Hits Bombs | 8 |
Bomb Accuracy | 66.7% |
Score | 31 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 1 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 1 |
Firing Point | 0 |
Friendly Buildings | 0 |
09.03.2013 21:04:08
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=TM= I Got Shot [Halberstadt CL.II] was respawned |
09.03.2013 21:05:13
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=TM= I Got Shot [Halberstadt CL.II] take off |
09.03.2013 21:07:07
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.25) No.42_Zed [Felixstowe F2A] |
09.03.2013 21:07:07
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.034) No.42_Zed [Felixstowe F2A] |
09.03.2013 21:07:07
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.005) No.42_Zed [Felixstowe F2A] |
09.03.2013 21:07:46
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AI [Turret Halberstadt CL.II] has damaged (0.008) No.42_Zed [Felixstowe F2A] |
09.03.2013 21:08:35
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AI [Turret Halberstadt CL.II] has damaged (0.25) AI [BotGunnerFelix_top-twin] |
09.03.2013 21:08:35
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AI [Turret Halberstadt CL.II] has destroyed AI [BotGunnerFelix_top-twin] |
09.03.2013 21:16:51
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=TM= I Got Shot [Halberstadt CL.II] has damaged (1.0) AI [factory_07] |
09.03.2013 21:16:51
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=TM= I Got Shot [Halberstadt CL.II] has destroyed AI [factory_07] |
09.03.2013 21:16:56
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.019) AI [factory_02] |
09.03.2013 21:16:57
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.013) AI [factory_06] |
09.03.2013 21:16:57
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.1) AI [factory_02] |
09.03.2013 21:16:59
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.065) AI [factory_06] |
09.03.2013 21:17:04
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.029) AI [factory_01] |
09.03.2013 21:17:26
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=TM= I Got Shot [Halberstadt CL.II] has damaged (0.125) AI [factory_03] |
09.03.2013 21:18:03
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=TM=QuQi [S.E.5a] has wounded (0.25) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:03
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=TM=QuQi [S.E.5a] has damaged (0.032) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:03
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=TM=QuQi [S.E.5a] has damaged (0.008) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:07
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.01) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:09
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:15
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AI [Turret Halberstadt CL.II] has wounded (0.25) =TM=MaxVonKuntz [S.E.5a] |
09.03.2013 21:18:15
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AI [Turret Halberstadt CL.II] has damaged (0.032) =TM=MaxVonKuntz [S.E.5a] |
09.03.2013 21:18:15
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AI [Turret Halberstadt CL.II] has damaged (0.008) =TM=MaxVonKuntz [S.E.5a] |
09.03.2013 21:18:39
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=TM=Hunt [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:49
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=TM=QuQi [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:18:52
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AI [Turret Halberstadt CL.II] has damaged (0.008) =TM=QuQi [S.E.5a] |
09.03.2013 21:19:01
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=TM=Hunt [S.E.5a] has wounded (0.25) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:01
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=TM=Hunt [S.E.5a] has damaged (0.032) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:01
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=TM=Hunt [S.E.5a] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:24
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:29
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=TM=Hunt [S.E.5a] has damaged (0.005) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:34
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=TM=QuQi [S.E.5a] has damaged (0.008) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:35
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=TM=QuQi [S.E.5a] has damaged (0.013) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:35
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=TM=QuQi [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:35
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=TM=QuQi [S.E.5a] has wounded (0.25) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:35
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=TM=QuQi [S.E.5a] has damaged (0.037) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:36
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=TM=QuQi [S.E.5a] has damaged (0.011) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:45
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.007) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:45
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:47
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.006) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:53
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.04) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:53
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.016) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:53
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.008) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:54
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=TM=MaxVonKuntz [S.E.5a] has damaged (0.707) =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:54
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=TM=MaxVonKuntz [S.E.5a] has shotdown =TM= I Got Shot [Halberstadt CL.II] |
09.03.2013 21:19:54
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.009) |
09.03.2013 21:19:54
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=TM= I Got Shot [Halberstadt CL.II] has wounded (0.02) |
09.03.2013 21:19:55
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=TM= I Got Shot [Halberstadt CL.II] crashed on the ground |
09.03.2013 21:20:12
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=TM= I Got Shot [Halberstadt CL.II] has finished |