Tour | Wargrounds January 2016 Statistics |
Mission | NW - Spring - Verdun -late- |
Type | Nieuport 28.C1 |
Payload | 11.43 x 300 |
Modifications
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|
Fuel | 60% |
Coalition | Triple Entente |
Country | France |
Date start | 02.01.2016 20:45 |
Date end | 02.01.2016 20:55 |
Flight time | 8 minutes 34 seconds |
Ratio | 1.04 |
Status | shotdown (dead) |
Bullets fired | 47 |
Bullets hits | 11 |
Gun Accuracy | 23.4% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 2 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 1 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
02.01.2016 20:45:23
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Ejik [Nieuport 28.C1] was respawned |
02.01.2016 20:46:30
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Ejik [Nieuport 28.C1] take off |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has wounded (0.25) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has damaged (0.032) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has wounded (0.25) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has damaged (0.035) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has damaged (0.005) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has damaged (0.006) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has wounded (0.25) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:40
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Ejik [Nieuport 28.C1] has damaged (0.04) HardCorps88 [Albatros D.III] |
02.01.2016 20:51:41
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Ejik [Nieuport 28.C1] has damaged (0.009) HardCorps88 [Albatros D.III] |
02.01.2016 20:52:00
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=Werner= [Albatros D.Va] has damaged (0.01) Ejik [Nieuport 28.C1] |
02.01.2016 20:53:52
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Ejik [Nieuport 28.C1] has damaged (0.006) =Werner= [Albatros D.Va] |
02.01.2016 20:54:07
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=Werner= [Albatros D.Va] has damaged (0.005) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:29
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=Werner= [Albatros D.Va] has damaged (0.005) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:41
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=Werner= [Albatros D.Va] has damaged (0.007) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:41
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=Werner= [Albatros D.Va] has damaged (0.009) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:43
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=Werner= [Albatros D.Va] has wounded (0.5) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:43
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=Werner= [Albatros D.Va] has damaged (0.066) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:43
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=Werner= [Albatros D.Va] has damaged (0.008) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:44
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=Werner= [Albatros D.Va] has damaged (0.008) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:44
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=Werner= [Albatros D.Va] has damaged (0.006) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:45
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=Werner= [Albatros D.Va] has damaged (0.012) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:53
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=Werner= [Albatros D.Va] has damaged (0.009) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:58
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=Werner= [Albatros D.Va] has damaged (0.025) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:58
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=Werner= [Albatros D.Va] has damaged (0.02) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:58
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=Werner= [Albatros D.Va] has damaged (0.005) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:58
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=Werner= [Albatros D.Va] has damaged (0.802) Ejik [Nieuport 28.C1] |
02.01.2016 20:54:58
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=Werner= [Albatros D.Va] has shotdown Ejik [Nieuport 28.C1] |
02.01.2016 20:55:04
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Ejik [Nieuport 28.C1] has wounded (0.5) |
02.01.2016 20:55:04
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Ejik [Nieuport 28.C1] has died |
02.01.2016 20:55:04
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Ejik [Nieuport 28.C1] has finished |
02.01.2016 20:55:05
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Ejik [Nieuport 28.C1] crashed on the ground |