Tour | Wargrounds April 2016 Statistics |
Mission | NW - Metz Bomber Offensive |
Type | Fokker D.VIII |
Payload | 7.92 x 1000 |
Fuel | 60% |
Coalition | Central Powers |
Country | Germany |
Date start | 21.04.2016 20:13 |
Date end | 21.04.2016 20:25 |
Flight time | 9 minutes 8 seconds |
Ratio | 1.03 |
Status | shotdown (wounded) captured |
Bullets fired | 927 |
Bullets hits | 64 |
Gun Accuracy | 6.9% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 8 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 1 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
21.04.2016 20:13:54
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*Oldboy* [Fokker D.VIII] was respawned |
21.04.2016 20:15:18
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*Oldboy* [Fokker D.VIII] take off |
21.04.2016 20:20:41
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*Oldboy* [Fokker D.VIII] has wounded (0.25) =Rasil= [Breguet 14.B2] |
21.04.2016 20:20:41
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*Oldboy* [Fokker D.VIII] has damaged (0.034) =Rasil= [Breguet 14.B2] |
21.04.2016 20:21:20
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*Oldboy* [Fokker D.VIII] has damaged (0.005) =Rasil= [Breguet 14.B2] |
21.04.2016 20:21:26
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*Oldboy* [Fokker D.VIII] has damaged (0.009) =Rasil= [Breguet 14.B2] |
21.04.2016 20:22:49
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*Oldboy* [Fokker D.VIII] has damaged (0.01) =Rasil= [Breguet 14.B2] |
21.04.2016 20:22:52
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*Oldboy* [Fokker D.VIII] has damaged (0.009) =Rasil= [Breguet 14.B2] |
21.04.2016 20:23:15
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*Oldboy* [Fokker D.VIII] has damaged (0.006) =Rasil= [Breguet 14.B2] |
21.04.2016 20:23:17
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*Oldboy* [Fokker D.VIII] has wounded (0.25) AI [BotGunnerBreguet14] |
21.04.2016 20:23:43
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*Oldboy* [Fokker D.VIII] has wounded (0.25) AI [BotGunnerBreguet14] |
21.04.2016 20:23:49
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AI [Turret Breguet 14.B2] has damaged (0.015) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:23:49
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AI [Turret Breguet 14.B2] has damaged (0.01) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:23:52
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AI [Turret Breguet 14.B2] has damaged (0.014) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:03
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AI [Turret Breguet 14.B2] has damaged (0.015) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:15
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=PetSild= [SPAD 13.C1] has damaged (0.005) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:16
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*Oldboy* [Fokker D.VIII] has damaged (0.005) =Rasil= [Breguet 14.B2] |
21.04.2016 20:24:20
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=PetSild= [SPAD 13.C1] has damaged (0.008) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:20
|
=PetSild= [SPAD 13.C1] has damaged (0.005) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:21
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=PetSild= [SPAD 13.C1] has damaged (0.019) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:22
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=PetSild= [SPAD 13.C1] has damaged (0.005) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:25
|
=PetSild= [SPAD 13.C1] has damaged (0.895) *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:25
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=PetSild= [SPAD 13.C1] has shotdown *Oldboy* [Fokker D.VIII] |
21.04.2016 20:24:25
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*Oldboy* [Fokker D.VIII] has wounded (0.071) |
21.04.2016 20:24:26
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*Oldboy* [Fokker D.VIII] crashed on the ground |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:56
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:57
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:58
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:24:59
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:00
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:01
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:02
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:03
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:04
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:05
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:06
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:07
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:08
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:09
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:10
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:11
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*Oldboy* [Fokker D.VIII] has wounded (0.005) |
21.04.2016 20:25:11
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*Oldboy* [Fokker D.VIII] has finished |