17.05.2024 04:52
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BSS_Sniper
Sortie #1268758

 
Tour Wargrounds January 2017 Statistics
Mission NW - Summer - Bruay
Type S.E.5a
Payload 7.69 x 788
Fuel 49%
Coalition Triple Entente
Country France
Date start 22.01.2017 01:00
Date end 22.01.2017 01:10
Flight time 6 minutes 54 seconds
Ratio 0.69
Status crashed (wounded)
Bullets fired 66
Bullets hits 2
Gun Accuracy 3.0%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 0
Hits Bombs 0
Bomb Accuracy 0%
Score 0
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
22.01.2017 01:00:23
BSS_Sniper [S.E.5a] was respawned
22.01.2017 01:02:58
BSS_Sniper [S.E.5a] take off
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] has damaged (0.018)
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] has damaged (0.029)
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] has damaged (0.016)
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] has damaged (0.015)
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] has damaged (0.923)
22.01.2017 01:09:50
BSS_Sniper [S.E.5a] was disabled
22.01.2017 01:09:52
BSS_Sniper [S.E.5a] crashed on the ground
22.01.2017 01:10:22
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:22
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:22
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:22
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:22
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:23
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:24
BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:26
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:26
BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:27
BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:27
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:27
BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:27
BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
22.01.2017 01:10:28
BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has wounded (0.005)
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BSS_Sniper [S.E.5a] has finished