| Tour | Wargrounds August 2013 Statistics |
| Mission | NW - Summer - Channel |
| Type | SPAD 13.C1 |
| Payload | 11.43 x 400 + 20LB x 2 |
Modifications
|
|
| Fuel | 60% |
| Coalition | Triple Entente |
| Country | France |
| Date start | 25.08.2013 10:34 |
| Date end | 25.08.2013 10:40 |
| Flight time | 5 minutes 45 seconds |
| Ratio | 1.02 |
| Status | crashed (dead) |
| Bullets fired | 162 |
| Bullets hits | 34 |
| Gun Accuracy | 21.0% |
| Rockets fired | 0 |
| Rockets hits | 0 |
| Rockets Accuracy | 0% |
| Dropped bombs | 0 |
| Hits Bombs | 0 |
| Bomb Accuracy | 0% |
| Score | 0 |
| Fighters | 0 |
| Fighters (static) | 0 |
| TwoSeats | 0 |
| Bombers | 0 |
| Pilots | 0 |
| Gunners | 0 |
| Assisted | 0 |
| Unconfirmed AK | 0 |
| AI Fighters | 0 |
| AI TwoSeats | 0 |
| AI Bombers | 0 |
| AI Pilots | 0 |
| AI Gunners | 0 |
| Friendly planes | 0 |
| Friendly pilots | 0 |
| Friendly gunners | 0 |
| Aerostats | 0 |
| Light tanks | 0 |
| Heavy tanks | 0 |
| Tanks (static) | 0 |
| Locomotives | 0 |
| Wagons | 0 |
| Light ships | 0 |
| Middle ships | 0 |
| Heavy ships | 0 |
| Ships (static) | 0 |
| Submarines | 0 |
| Vehicles | 0 |
| Vehicles (static) | 0 |
| Planes no TO | 0 |
| Artillery | 0 |
| Artillery (static) | 0 |
| Infantry | 0 |
| MachineGuns | 0 |
| AAA | 0 |
| AA MachineGuns | 0 |
| Friendly Ground Units | 0 |
| Bridges | 0 |
| Airfields | 0 |
| Railway Stations | 0 |
| Factories | 0 |
| Firing Point | 0 |
| Friendly Buildings | 0 |
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25.08.2013 10:34:02
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OCA_Shader [SPAD 13.C1] was respawned |
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25.08.2013 10:35:13
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OCA_Shader [SPAD 13.C1] take off |
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25.08.2013 10:40:17
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
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25.08.2013 10:40:18
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
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25.08.2013 10:40:23
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OCA_Shader [SPAD 13.C1] has damaged (0.007) AI [Gotha G.V] |
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25.08.2013 10:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.008) AI [Gotha G.V] |
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25.08.2013 10:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.007) AI [Gotha G.V] |
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25.08.2013 10:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
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25.08.2013 10:40:25
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
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25.08.2013 10:40:26
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
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25.08.2013 10:40:26
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
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25.08.2013 10:40:26
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
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25.08.2013 10:40:26
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
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25.08.2013 10:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.008) AI [Gotha G.V] |
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25.08.2013 10:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
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25.08.2013 10:40:28
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AI [Tail turret Gotha G.V] has damaged (0.005) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:28
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AI [Tail turret Gotha G.V] has damaged (0.009) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:28
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AI [Tail turret Gotha G.V] has damaged (0.008) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:28
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AI [Tail turret Gotha G.V] has damaged (0.012) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
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25.08.2013 10:40:29
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AI [Nose turret Gotha G.V] has damaged (0.011) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Tail turret Gotha G.V] has damaged (0.024) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Tail turret Gotha G.V] has damaged (0.014) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Nose turret Gotha G.V] has damaged (0.013) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Nose turret Gotha G.V] has damaged (0.009) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Nose turret Gotha G.V] has damaged (0.008) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Tail turret Gotha G.V] has damaged (0.882) OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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AI [Tail turret Gotha G.V] has shotdown OCA_Shader [SPAD 13.C1] |
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25.08.2013 10:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:45
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:47
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:48
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:49
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:49
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:49
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:50
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:50
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:51
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:51
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:51
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:51
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:51
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:52
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:52
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:52
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:52
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:52
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:53
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:53
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:53
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:53
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:53
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:54
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:55
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has finished |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.013) |
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25.08.2013 10:40:58
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OCA_Shader [SPAD 13.C1] has died |