Tour | Wargrounds August 2013 Statistics |
Mission | NW - Summer - Channel |
Type | SPAD 13.C1 |
Payload | 11.43 x 400 + 20LB x 2 |
Modifications
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Fuel | 60% |
Coalition | Triple Entente |
Country | France |
Date start | 25.08.2013 04:34 |
Date end | 25.08.2013 04:40 |
Flight time | 5 minutes 45 seconds |
Ratio | 1.02 |
Status | crashed (dead) |
Bullets fired | 162 |
Bullets hits | 34 |
Gun Accuracy | 21.0% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 0 |
Hits Bombs | 0 |
Bomb Accuracy | 0% |
Score | 0 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 0 |
Railway Stations | 0 |
Factories | 0 |
Firing Point | 0 |
Friendly Buildings | 0 |
25.08.2013 04:34:02
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OCA_Shader [SPAD 13.C1] was respawned |
25.08.2013 04:35:13
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OCA_Shader [SPAD 13.C1] take off |
25.08.2013 04:40:17
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
25.08.2013 04:40:18
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
25.08.2013 04:40:23
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OCA_Shader [SPAD 13.C1] has damaged (0.007) AI [Gotha G.V] |
25.08.2013 04:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.008) AI [Gotha G.V] |
25.08.2013 04:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.007) AI [Gotha G.V] |
25.08.2013 04:40:24
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
25.08.2013 04:40:25
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
25.08.2013 04:40:26
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
25.08.2013 04:40:26
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
25.08.2013 04:40:26
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OCA_Shader [SPAD 13.C1] has wounded (0.25) AI [BotGunnerG5_1] |
25.08.2013 04:40:26
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OCA_Shader [SPAD 13.C1] has damaged (0.006) AI [Gotha G.V] |
25.08.2013 04:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.008) AI [Gotha G.V] |
25.08.2013 04:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
25.08.2013 04:40:28
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AI [Tail turret Gotha G.V] has damaged (0.005) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:28
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AI [Tail turret Gotha G.V] has damaged (0.009) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:28
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AI [Tail turret Gotha G.V] has damaged (0.008) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:28
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AI [Tail turret Gotha G.V] has damaged (0.012) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:28
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OCA_Shader [SPAD 13.C1] has damaged (0.005) AI [Gotha G.V] |
25.08.2013 04:40:29
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AI [Nose turret Gotha G.V] has damaged (0.011) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Tail turret Gotha G.V] has damaged (0.024) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Tail turret Gotha G.V] has damaged (0.014) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Nose turret Gotha G.V] has damaged (0.013) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Nose turret Gotha G.V] has damaged (0.009) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Nose turret Gotha G.V] has damaged (0.008) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Tail turret Gotha G.V] has damaged (0.882) OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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AI [Tail turret Gotha G.V] has shotdown OCA_Shader [SPAD 13.C1] |
25.08.2013 04:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:29
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:30
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:31
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:32
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:33
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:34
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:35
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:36
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:37
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:38
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:39
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:40
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:41
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:42
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:43
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:44
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:46
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:49
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:49
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:56
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:57
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.005) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has finished |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has wounded (0.013) |
25.08.2013 04:40:58
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OCA_Shader [SPAD 13.C1] has died |