22.04.2026 17:13
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=AxA=V.Alexx
Sortie #393115
Squad: =AXEMAN= (=AxA=)

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Tour Wargrounds April 2014 Statistics
Mission NW - Spring - Reims
Type S.E.5a
Payload 7.69 x 788 + 20LB x 4
Fuel 60%
Coalition Triple Entente
Country France
Date start 15.04.2014 10:57
Date end 15.04.2014 11:07
Flight time 8 minutes 44 seconds
Ratio 1.12
Status shotdown (dead)
Bullets fired 0
Bullets hits 0
Gun Accuracy 0%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 4
Hits Bombs 0
Bomb Accuracy 0%
Score 0
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
15.04.2014 10:57:31
=AxA=V.Alexx [S.E.5a] was respawned
15.04.2014 10:58:10
=AxA=V.Alexx [S.E.5a] take off
15.04.2014 11:05:41
JG1_Labroisse [Pfalz D.XII] has damaged (0.015) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:05:42
JG1_Labroisse [Pfalz D.XII] has damaged (0.01) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:05:42
JG1_Labroisse [Pfalz D.XII] has damaged (0.005) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:05:42
JG1_Labroisse [Pfalz D.XII] has damaged (0.008) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:05:42
JG1_Labroisse [Pfalz D.XII] has damaged (0.016) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:05:44
JG1_Labroisse [Pfalz D.XII] has damaged (0.006) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:00
JG1_Labroisse [Pfalz D.XII] has damaged (0.012) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:16
JG1_Labroisse [Pfalz D.XII] has damaged (0.005) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:35
JG1_Labroisse [Pfalz D.XII] has damaged (0.009) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:35
JG1_Labroisse [Pfalz D.XII] has damaged (0.91) =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:35
JG1_Labroisse [Pfalz D.XII] has shotdown =AxA=V.Alexx [S.E.5a]
15.04.2014 11:06:35
=AxA=V.Alexx [S.E.5a] has wounded (0.005)
15.04.2014 11:06:35
=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
15.04.2014 11:06:35
=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] crashed on the ground
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has wounded (0.005)
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=AxA=V.Alexx [S.E.5a] has finished
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=AxA=V.Alexx [S.E.5a] has wounded (0.013)
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=AxA=V.Alexx [S.E.5a] has died