08.06.2024 16:28
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=108=CAVEMAN
Sortie #418405

 
Tour Wargrounds May 2014 Statistics
Mission NW - Autumn - Reims
Type R.E.8
Payload 7.69 x 973 + Add.Gun + 8 x 20 lb + 2 x 112 lb
Modifications
  • Lewis Overwing
  • Twin Lewis MG Turret
Fuel 50%
Coalition Triple Entente
Country France
Date start 29.05.2014 18:29
Date end 29.05.2014 18:39
Flight time 9 minutes 16 seconds
Ratio 1.25
Status shotdown (dead)
Bullets fired 342
Bullets hits 7
Gun Accuracy 2.1%
Rockets fired 0
Rockets hits 0
Rockets Accuracy 0%
Dropped bombs 4
Hits Bombs 0
Bomb Accuracy 0%
Score 0
Fighters 0
Fighters (static) 0
TwoSeats 0
Bombers 0
Pilots 0
Gunners 0
Assisted 0
Unconfirmed AK 0
AI Fighters 0
AI TwoSeats 0
AI Bombers 0
AI Pilots 0
AI Gunners 0
Friendly planes 0
Friendly pilots 0
Friendly gunners 0
Aerostats 0
Light tanks 0
Heavy tanks 0
Tanks (static) 0
Locomotives 0
Wagons 0
Light ships 0
Middle ships 0
Heavy ships 0
Ships (static) 0
Submarines 0
Vehicles 0
Vehicles (static) 0
Planes no TO 0
Artillery 0
Artillery (static) 0
Infantry 0
MachineGuns 0
AAA 0
AA MachineGuns 0
Friendly Ground Units 0
Bridges 0
Airfields 0
Railway Stations 0
Factories 0
Firing Point 0
Friendly Buildings 0
29.05.2014 18:29:23
=108=CAVEMAN [R.E.8] was respawned
29.05.2014 18:30:22
=108=CAVEMAN [R.E.8] take off
29.05.2014 18:36:52
AI [LMG08AAA] has damaged (0.006) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:12
DisCHQ [Pfalz D.IIIa] has damaged (0.007) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:14
DisCHQ [Pfalz D.IIIa] has damaged (0.007) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:14
DisCHQ [Pfalz D.IIIa] has damaged (0.006) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:16
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:17
DisCHQ [Pfalz D.IIIa] has wounded (0.25) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:17
DisCHQ [Pfalz D.IIIa] has damaged (0.034) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:17
DisCHQ [Pfalz D.IIIa] has damaged (0.008) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:19
DisCHQ [Pfalz D.IIIa] has damaged (0.006) =108=CAVEMAN [R.E.8]
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DisCHQ [Pfalz D.IIIa] has damaged (0.006) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:34
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:45
DisCHQ [Pfalz D.IIIa] has damaged (0.006) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:46
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:38:48
DisCHQ [Pfalz D.IIIa] has damaged (0.01) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:08
DisCHQ [Pfalz D.IIIa] has damaged (0.012) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:11
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:12
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:12
DisCHQ [Pfalz D.IIIa] has damaged (0.008) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:12
DisCHQ [Pfalz D.IIIa] has damaged (0.006) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:12
DisCHQ [Pfalz D.IIIa] has damaged (0.005) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:15
DisCHQ [Pfalz D.IIIa] has damaged (0.008) =108=CAVEMAN [R.E.8]
29.05.2014 18:39:36
=108=CAVEMAN [R.E.8] has damaged (0.024)
29.05.2014 18:39:36
=108=CAVEMAN [R.E.8] has damaged (0.802)
29.05.2014 18:39:36
=108=CAVEMAN [R.E.8] was disabled
29.05.2014 18:39:36
=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
29.05.2014 18:39:38
=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
29.05.2014 18:39:38
=108=CAVEMAN [R.E.8] crashed on the ground
29.05.2014 18:39:38
=108=CAVEMAN [R.E.8] has wounded (0.005)
29.05.2014 18:39:38
=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has wounded (0.005)
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=108=CAVEMAN [R.E.8] has finished
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=108=CAVEMAN [R.E.8] has wounded (0.014)
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=108=CAVEMAN [R.E.8] has died