Tour | Wargrounds February 2013 Statistics |
Mission | Defend Thiaucourt v0.1.2 |
Type | Breguet 14.B2 |
Payload | 7.69 x 500 + 32 x 8 kg |
Fuel | 50% |
Coalition | Triple Entente |
Country | France |
Date start | 01.03.2013 00:50 |
Date end | 01.03.2013 01:19 |
Flight time | 26 minutes 32 seconds |
Ratio | 1.17 |
Status | landed (wounded) |
Bullets fired | 173 |
Bullets hits | 28 |
Gun Accuracy | 16.2% |
Rockets fired | 0 |
Rockets hits | 0 |
Rockets Accuracy | 0% |
Dropped bombs | 32 |
Hits Bombs | 14 |
Bomb Accuracy | 43.8% |
Score | 468 |
Fighters | 0 |
Fighters (static) | 0 |
TwoSeats | 0 |
Bombers | 0 |
Pilots | 0 |
Gunners | 0 |
Assisted | 0 |
Unconfirmed AK | 0 |
AI Fighters | 0 |
AI TwoSeats | 0 |
AI Bombers | 0 |
AI Pilots | 0 |
AI Gunners | 0 |
Friendly planes | 0 |
Friendly pilots | 0 |
Friendly gunners | 0 |
Aerostats | 0 |
Light tanks | 0 |
Heavy tanks | 0 |
Tanks (static) | 0 |
Locomotives | 0 |
Wagons | 0 |
Light ships | 0 |
Middle ships | 0 |
Heavy ships | 0 |
Ships (static) | 0 |
Submarines | 0 |
Vehicles | 0 |
Vehicles (static) | 0 |
Planes no TO | 0 |
Artillery | 0 |
Artillery (static) | 0 |
Infantry | 0 |
MachineGuns | 0 |
AAA | 0 |
AA MachineGuns | 0 |
Friendly Ground Units | 0 |
Bridges | 0 |
Airfields | 1 |
Railway Stations | 0 |
Factories | 1 |
Firing Point | 0 |
Friendly Buildings | 0 |
01.03.2013 00:50:50
|
=TM= I Got Shot [Breguet 14.B2] was respawned |
01.03.2013 00:52:57
|
=TM= I Got Shot [Breguet 14.B2] take off |
01.03.2013 01:08:59
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.8) AI [factory_05] |
01.03.2013 01:08:59
|
=TM= I Got Shot [Breguet 14.B2] has destroyed AI [factory_05] |
01.03.2013 01:10:10
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.006) AI [ger_med] |
01.03.2013 01:10:11
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.128) AI [ger_med] |
01.03.2013 01:10:12
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.117) AI [ger_med] |
01.03.2013 01:10:13
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.096) AI [ger_med] |
01.03.2013 01:10:14
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.088) AI [ger_med] |
01.03.2013 01:10:15
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.565) AI [ger_med] |
01.03.2013 01:10:15
|
=TM= I Got Shot [Breguet 14.B2] has destroyed AI [ger_med] |
01.03.2013 01:13:05
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.037) AI [77mmAAA] |
01.03.2013 01:13:06
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.039) AI [77mmAAA] |
01.03.2013 01:13:19
|
AI [77mmAAA] has wounded (0.008) =TM= I Got Shot [Breguet 14.B2] |
01.03.2013 01:13:38
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.039) AI [77mmAAA] |
01.03.2013 01:13:39
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.033) AI [77mmAAA] |
01.03.2013 01:13:39
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.014) AI [77mmAAA] |
01.03.2013 01:13:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.073) AI [77mmAAA] |
01.03.2013 01:13:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.039) AI [77mmAAA] |
01.03.2013 01:13:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.034) AI [77mmAAA] |
01.03.2013 01:14:39
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.009) AI [AeType] |
01.03.2013 01:14:39
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.019) AI [AeType] |
01.03.2013 01:14:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:40
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.009) AI [AeType] |
01.03.2013 01:14:41
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:41
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:41
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:41
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.02) AI [AeType] |
01.03.2013 01:14:41
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:42
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:42
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:42
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:42
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.02) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:43
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:44
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.02) AI [AeType] |
01.03.2013 01:14:44
|
=TM= I Got Shot [Breguet 14.B2] has damaged (0.01) AI [AeType] |
01.03.2013 01:14:53
|
AI [LMG08AAA] has damaged (0.006) =TM= I Got Shot [Breguet 14.B2] |
01.03.2013 01:14:53
|
AI [LMG08AAA] has damaged (0.006) =TM= I Got Shot [Breguet 14.B2] |
01.03.2013 01:14:53
|
AI [LMG08AAA] has damaged (0.011) =TM= I Got Shot [Breguet 14.B2] |
01.03.2013 01:19:29
|
=TM= I Got Shot [Breguet 14.B2] has landed |
01.03.2013 01:19:50
|
=TM= I Got Shot [Breguet 14.B2] has finished |